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Add colorpalette to damage popups, add damage popups to HUD
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Fueredoriku committed Dec 27, 2024
1 parent 69240de commit 43b479f
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Showing 13 changed files with 716 additions and 252 deletions.
23 changes: 21 additions & 2 deletions Assets/Prefabs/Input/Player.prefab
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22 changes: 16 additions & 6 deletions Assets/Prefabs/UI/DamagePopup.prefab
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7 changes: 7 additions & 0 deletions Assets/Prefabs/UI/DamagePopupHUD.prefab.meta

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2 changes: 1 addition & 1 deletion Assets/Scripts/Gamestate/PlayerManager.cs
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Expand Up @@ -178,7 +178,7 @@ private void UpdateAimAngleRpc(float yAngle)
private void OnDamageTaken(HealthController healthController, float damage, DamageInfo info)
{
if (hudController)
hudController.OnDamageTaken(healthController.CurrentHealth, healthController.MaxHealth);
hudController.OnDamageTaken(healthController.CurrentHealth, healthController.MaxHealth, damage);

if (info.damageType == DamageType.Explosion)
ScreenShake(info.damage * 0.005f);
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