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Fix various issues that prevented TFS running on actual HW
For one, flash memory was being decimated by all sprites being included by three different translation units. Specifying namespace on string usage should also fix compiler errors in some environments.
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +1,7 @@ | ||
#ifndef GAME_H | ||
#define GAME_H | ||
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#define TIME_LIMIT 120000 // 2 minutes in milliseconds | ||
#define GAME_FRAMERATE 60 | ||
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#endif |
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