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# usd-importer | ||
USD to HARFANG 3D converter | ||
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``` | ||
USD->GS Converter 3.2.5 (f0b82d43186b058be90b4518e2a444cd8581ecf2) | ||
No input file | ||
Usage: usd_importer [-out|-o (val)] [-base-resource-path (val)] [-name (val)] [-prefix (val)] [-all-policy | ||
(val)] [-geometry-policy (val)] [-material-policy (val)] [-texture-policy (val)] | ||
[-scene-policy (val)] [-anim-policy (val)] [-geometry-scale (val)] [-finalizer-script | ||
(val)] [-shader|-s (val)] [-recalculate-normal] [-recalculate-tangent] [-detect-geometry-instances] | ||
[-anim-to-file] [-quiet|-q] <input> | ||
-out : Output directory | ||
-base-resource-path : Transform references to assets in this directory to be relative | ||
-name : Specify the output scene name | ||
-prefix : Specify the file system prefix from which relative assets are to be loaded from | ||
-all-policy : All file output policy (skip, overwrite, rename or skip_always) [default=skip] | ||
-geometry-policy : Geometry file output policy (skip, overwrite, rename or skip_always) [default=skip] | ||
-material-policy : Material file output policy (skip, overwrite, rename or skip_always) [default=skip] | ||
-texture-policy : Texture file output policy (skip, overwrite, rename or skip_always) [default=skip] | ||
-scene-policy : Scene file output policy (skip, overwrite, rename or skip_always) [default=skip] | ||
-anim-policy : Animation file output policy (skip, overwrite, rename or skip_always) (note: only applies when saving animations to their own file) [default=skip] | ||
-geometry-scale : Factor used to scale exported geometries | ||
-finalizer-script : Path to the Lua finalizer script | ||
-shader : Material pipeline shader [default=core/shader/pbr.hps] | ||
-recalculate-normal : Recreate the vertex normals of exported geometries | ||
-recalculate-tangent : Recreate the vertex tangent frames of exported geometries | ||
-detect-geometry-instances: Detect and optimize geometry instances | ||
-anim-to-file : Scene animations will be exported to separate files and not embedded in scene | ||
-quiet : Quiet log, only log errors | ||
input : Input FBX file to convert | ||
``` |