2D Turn-Based Monster Crafting Game
- Design GUI for ability scene
- Show the abilities
- Show Gem Inventory
- Implament the drag and drop stuff
- Have a Scence that lets me modifiy abilities before battle
- Think about what to do with empty slot exeptions
- show projectile missing the enemy -> remove log -> make bottom hud smaller
- Draw 2 Base Monsters and animation sprite Sheets
- More Base Ability Types
- More Gem Types
- Double battles/ 3v3 / swapping pokemon
- Have a stamina pool and every ability has a stamina cost
- puzzle dungen crawler zeldaesc.
- White Gems [+,-,*,/]
- Red Gem [Hp,Speed,Accuracy]
- Green Gem = [Fire,Earth,Water,Air]
- Blue Gem = [Frenzy,Rage,Divinity]
- Purple Gem [Folphin,Fire ememental]
- Equipable Items that have modifires that change the effectiveness of the Gems