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OpenGL2: Fix parsing q3gl2_sun without two additional tokens
If mapLightScale and shadowScale weren't included at the end of q3gl2_sun, the next shader line was skipped by SkipRestOfLine(). COM_ParseExt() with allowLineBreaks=qfalse, returns "" once and then goes to the next line anyway. (Doesn't work well multiple "optional" tokens. It looks like a vanilla bug.)
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