- Accomplishing Master Thesis on the Design of a
QoS
/QoE
AwareGame-Hub
in a Multi-Cloud Environment. - Serverless is amazing for starting quickly to make money. Yet, the entire process doesn't suit all types of projects, especially where the projects are growing fast and data accumulating in a vendor used to provide a service getting a scale of gigabytes per customer.
Vendor Lock-in
is an example against the purpose of using Serverless in the first place to reduce the cost and put you in other ways to run with the trade-off so that Multi-Cloud comes in handy as a solution. - However, Multi-Cloud itself has its requirements to be considered more efficient than Serverless, applying algorithms to make the right decision to choose a vendor for
ingress
/outgress
data fetching from proper backend service (e.g. either of local files or databases.) In this case,Baas
andFaas
must properly stick with each other. - Game-Hub instinctively unifies game binaries in its data centre employing edge technology load balancing, helping end-users reduce their costs of downloading to access binaries, however, cloud gaming, as it's supposed to be, is more responsible rather than delivering binaries. Instead, cloud gaming facilitates most of the rendering, simulating, and encoding to provide streaming game outputs based on the commands that gamers have sent, generated by their gamepads (e.g. any input key by either of consoles, mobiles, PCs, etc.)
- A
game hub
can make a strong connection between game makers and gamers by providing a pipeline from development to production. Employing AI, or more specifically an LLM, helps both game makers and gamers to be satisfied with a proper service powered by the best features presented by Serverless,Multi-Cloud
throughoutCloud Gaming
, where theQoS
metric stands by the developer side andQoE
supports both, gamers to choose a proper game and game maker in developing process brainstorming to patch flaws or enhance the performance, even improving narration along with characters' amusement in a fully pleasant gameplay, all based on thoseawarenesses
. - In conclusion, the goals referred to by this project
academically
andindustrially
will be applied to the community.
-
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Design a QoS / QoE Aware Game-Hub in a Multi Cloud Environment
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