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HLSL implementation for the CLR
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kangaroo/PixelMagic
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PixelMagic ========== PixelMagic is a framework that implements HLSL shaders. It features both an interpreter and a compiler that generates Mono.Simd code that can exploit the full potential of your CPU. Only PS 2.0 is supported. Effects can be applied to in-memory buffers or cairo image surfaces. Testing =========== The test suite is generated by applying shaders to a png image and saving the result. Some of the effects come from (http://wpffx.codeplex.com/). TODO ==== Compiler: Write results using a Surface object, this is slow. Specialize for simple samplers so their can be inlined Texture coords should be folded into a pair of floats if only used with texload Maybe eliminate the i,j loop variables and test for tex.x|y < 0 Remove the fdiv in the inner loop, cache hq / 2 in a variable outside Use loop tilling if any sampler is doing bilinear filtering or if we detect that fetches are transformed TestSuite: Add support for maximum allowed error rate Links ===== HLSL reference: http://msdn.microsoft.com/en-us/library/ee418149(VS.85).aspx Shader codes: http://msdn.microsoft.com/en-us/library/ms800355.aspx
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