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Overlay lightgun fixes #17340

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merged 1 commit into from
Jan 4, 2025
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neil4
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@neil4 neil4 commented Jan 3, 2025

- Fix the "Allow Off-Screen" setting not working since libretro#17308
- Prevent offscreen shot from disabling the lightgun with some cores
- Fullscreen pointer coordinates no longer needed
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zoltanvb commented Jan 3, 2025

Hi @neil4 , thank you for checking. Can you mention in which situations (core, content, usecase etc.) is disabling the "allow off-screen" option useful? As mentioned in #17308, most input drivers will now behave in the "enabled" mode, and I am wondering if there is some variation I have not thought of.

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neil4 commented Jan 3, 2025

Having an "allow off-screen" option just makes edge aiming easier when off-screen shots aren't needed, which is common if not the norm. IMO, it would be a good option for lightguns in general, not just the overlay.

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zoltanvb commented Jan 3, 2025

Ach so, makes sense. Noted, I have some idea about how to handle it generally.

@LibretroAdmin LibretroAdmin merged commit 2ffe9fe into libretro:master Jan 4, 2025
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@neil4 neil4 deleted the overlay-lightgun-fixes branch January 4, 2025 12:39
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3 participants