Skip to content

GenerateGSAdjacency

Chuck Walbourn edited this page Apr 27, 2022 · 4 revisions
DirectXMesh

Generates an index buffer suited for use with the Geometry Shader including adjacency information.

HRESULT GenerateGSAdjacency(
   const uint16_t* indices, size_t nFaces, const uint32_t* pointRep,
   const uint32_t* adjacency, size_t nVerts, uint16_t* indicesAdj );

HRESULT GenerateGSAdjacency(
   const uint32_t* indices, size_t nFaces, const uint32_t* pointRep,
   const uint32_t* adjacency, size_t nVerts, uint32_t* indicesAdj );

Parameters

indicesAdj: This is an index buffer for use with Geometry Shader (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ).

Note that indices and indicesAdj cannot be the same buffer (i.e. in-place generation is not supported).

Remarks

These functions assume the triangular mesh description, pointrep, and adjacency are valid. See Validate

Further Reading

Primitive Topologies

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

Architecture

  • x86
  • x64
  • ARM64

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v18
  • GCC 10.5, 11.4, 12.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXTex

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

Clone this wiki locally