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[Release Note] Add release note for 1.8.2407 #6776

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16 changes: 16 additions & 0 deletions docs/ReleaseNotes.md
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Expand Up @@ -18,6 +18,22 @@ The included licenses apply to the following files:

## Changelog

### Version 1.8.2407

This cumulative release contains numerous bug fixes and stability improvments:
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- Retain alignment when lowering groupshared matrices by @pow2clk in [#6589](https://github.com/microsoft/DirectXShaderCompiler/pull/6589)

- [Optimization] More aggressive reassociations by @lizhengxing in [#6626](https://github.com/microsoft/DirectXShaderCompiler/pull/6626)

- Fix RemoveUnstructuredLoopExits when an exiting edge jumps out multiple levels of loops by @dneto0 in [#6668](https://github.com/microsoft/DirectXShaderCompiler/pull/6668)

- [SPIR-V] Implement WaveMutliPrefix* by @sudonatalie in [#6608](https://github.com/microsoft/DirectXShaderCompiler/pull/6608)

- [SPIR-V] Add support for SampleCmpLevel by @Keenuts in [#6618](https://github.com/microsoft/DirectXShaderCompiler/pull/6618)

- Avoid adding types to default namespace by @s-perron in [#6700](https://github.com/microsoft/DirectXShaderCompiler/pull/6700)
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### Version 1.8.2405

DX Compiler Release for May 2024
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