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Release Note for OS-normalized include paths #6789

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merged 2 commits into from
Jul 16, 2024

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@pow2clk pow2clk commented Jul 16, 2024

The behavior was changed with #6317 so that regardless of spelling in the shader, the include path will conform to the host OS style for the purposes of the include handler. This just adds a release note for that new behavior.

Fixes #6669

The behavior was changed with microsoft#6317 so that regardless of spelling in
the shader, the include path will conform to the host OS style for the
purposes of the include handler. This just adds a release note for that
new behavior.

Fixes microsoft#6669
@pow2clk pow2clk requested a review from a team as a code owner July 16, 2024 15:33
@damyanp
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damyanp commented Jul 16, 2024

@python3kgae - have you done the final merge of main -> release for July release? If so then we'll need to cherry-pick this into release.

@pow2clk pow2clk enabled auto-merge (squash) July 16, 2024 18:02
@pow2clk pow2clk merged commit 9fa4618 into microsoft:main Jul 16, 2024
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pow2clk added a commit to pow2clk/DirectXShaderCompiler that referenced this pull request Jul 16, 2024
The behavior was changed with microsoft#6317 so that regardless of spelling in
the shader, the include path will conform to the host OS style for the
purposes of the include handler. This just adds a release note for that
new behavior.

Fixes microsoft#6669

(cherry picked from commit 9fa4618)
pow2clk added a commit that referenced this pull request Jul 17, 2024
The behavior was changed with #6317 so that regardless of spelling in
the shader, the include path will conform to the host OS style for the
purposes of the include handler. This just adds a release note for that
new behavior.

Fixes #6669

(cherry picked from commit 9fa4618)
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New include path behaviour
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