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August 17, 2018
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walbourn committed Aug 18, 2018
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2015.nuspec
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Expand Up @@ -33,7 +33,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the July 3, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -33,7 +33,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the July 3, 2018 release on GitHub.</releaseNotes>
<releaseNotes>Matches the August 17, 2018 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<iconUrl>https://github.com/Microsoft/DirectXTK12/wiki/X_jpg.jpg</iconUrl>
<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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12 changes: 9 additions & 3 deletions Readme.txt
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Expand Up @@ -4,15 +4,15 @@ DirectXTK - the DirectX Tool Kit for DirectX 12

Copyright (c) Microsoft Corporation. All rights reserved.

July 3, 2018
August 17, 2018

This package contains the "DirectX Tool Kit", a collection of helper classes for
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop
applications for Windows 10, and Xbox One exclusive apps.

This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.7 update) or later with the
Windows 10 Anniversary Update SDK (14393) or VS 2017 (15.8 update) or later with the
Windows 10 April 2018 Update SDK (17134).

Inc\
Expand Down Expand Up @@ -105,7 +105,7 @@ RELEASE NOTES

* The VS 2017 projects require the 15.5 update or later. For UWP and Win32 classic desktop projects with the 15.5
or 15.6 updates, you need to install the standalone Windows 10 SDK (17134) which is otherwise included in
the 15.7 update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
the 15.7/15.8 update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
If using the 15.5 or 15.6 updates, you will see "warning D9002: ignoring unknown option '/Zc:__cplusplus'" because
this switch isn't supported until 15.7. It is safe to ignore this warning, or you can edit the project files
<AdditionalOptions> elements.
Expand All @@ -115,6 +115,12 @@ RELEASE NOTES
RELEASE HISTORY
---------------

August 17, 2018
Improved validation for 16k textures and other large resources
Improved debug output for failed texture loads and screengrabs
Updated for VS 2017 15.8
Code cleanup

July 3, 2018
Model LoadStaticBuffers method to use static vs. dynamic VB/IB
*breaking change* Custom Model loaders and renderers should be updated for changes to ModelMeshPart
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2 changes: 2 additions & 0 deletions Src/pch.h
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Expand Up @@ -83,6 +83,8 @@
#else
#include <dxgi1_4.h>
#include <d3d12.h>

#define D3DX12_NO_STATE_OBJECT_HELPERS
#include "d3dx12.h"
#endif

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