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March 22, 2022
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walbourn committed Mar 24, 2022
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2017.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the February 28, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTK12" />
<icon>images\icon.jpg</icon>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the February 28, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTK12" />
<icon>images\icon.jpg</icon>
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8 changes: 8 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,14 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

## March 24, 2022
* Fixed bug in UWP implementation of Mouse that combined vertical/horizontal scroll-wheel input
* Code refactoring for input classes (GamePad, Keyboard, and Mouse)
* Update build switches for SDL recommendations
* CMake project updates and UWP platform CMakePresets
* Fixed constexpr compat issue with DEFINE_ENUM_FLAG_OPERATORS in legacy Xbox One XDK
* Dropped support for legacy Xbox One XDK prior to April 2018

### February 28, 2022
* Minor fix to DescriptorHeap Increment() to return uint32_t instead of size_t
* Updated D3DX12 internal copy with latest changes from GitHub
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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation.

**February 28, 2022**
**March 24, 2022**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 / Windows 10, game titles for Xbox Series X\|S / Xbox One, and Win32 desktop applications for Windows 11 / Windows 10.

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## Release Notes

* As of the March 2022 release, legacy Xbox One XDK support requires the XDK April 2018 release or later. Upgrading to the Microsoft GDKX is strongly recommended.

* In the June 2021 release or later, the VS 2019 projects of this library build the HLSL shaders with Shader Model 6 via DXC. Since the NuGet still builds using VS 2017, the build-in shaders in that version are currently Shader Model 5.1. See [this wiki page](https://github.com/microsoft/DirectXTK12/wiki/Shader-Model-6) for more information. The Microsoft GDK projects always use Shader Model 6.

* Starting with the June 2020 release, this library makes use of [typed enum bitmask flags](https://walbourn.github.io/modern-c++-bitmask-types/) per the recommendation of the _C++ Standard_ section *17.5.2.1.3 Bitmask types*. This may have *breaking change* impacts to client code:
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