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December 15, 2022 (#144)
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walbourn authored Dec 18, 2022
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2019.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTK12.git" />
<icon>images\icon.jpg</icon>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the October 17, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTK12.git" />
<icon>images\icon.jpg</icon>
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12 changes: 12 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,18 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### December 15, 2022
* DirectXHelpers updated with **CreateUnorderedAccessView**, **CreateRenderTargetView**, **CreateBufferShaderResourceView**, and **CreateBufferUnorderedAccessView** helpers
* Added **EnableLighting** method to ``EffectFactory`` to support creating unlit model materials
* GamePad, Keyboard, and Mouse headers have ``USING_XINPUT``, ``USING_GAMEINPUT``, ``USING_WINDOWS_GAMING_INPUT`` defines
* Updates for *GameInputCreate* failure handling on PC
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
* CMake project updated to require 3.20 or later
* CMake and MSBuild project updates
* Minor MinGW code changes
* Added Azure Dev Ops Pipeline YAML files
* Test suite updated with CTest support

### October 17, 2022
* Additional methods for *DirectX Tool Kit for Audio* emitter and listener for cone and falloff curves
* Added use of C++11 inline namespaces to make it possible to link both DX11 and DX12 versions at once
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -6,9 +6,9 @@ http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation.

**October 17, 2022**
**December 15, 2022**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 / Windows 10, game titles for Xbox Series X\|S / Xbox One, and Win32 desktop applications for Windows 11 / Windows 10.
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 and Windows 10, game titles for Xbox Series X\|S and Xbox One, and Win32 desktop applications for Windows 11 and Windows 10.

This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, clang for Windows v12 or later, or MinGW 12.2. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required for Visual Studio.

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