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Update README.md
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migueldeicaza authored Nov 15, 2024
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[![Swift Package Index](https://img.shields.io/endpoint?url=https%3A%2F%2Fswiftpackageindex.com%2Fapi%2Fpackages%2Fmigueldeicaza%2FSwiftGodot%2Fbadge%3Ftype%3Dswift-versions)](https://swiftpackageindex.com/migueldeicaza/SwiftGodot)
[![License](https://img.shields.io/badge/license-MIT-lightgrey.svg?maxAge=2592000)](https://raw.githubusercontent.com/migueldeicaza/SwiftGodot/main/LICENSE)

SwiftGodot provides Swift language bindings for the Godot 4.2 game
SwiftGodot provides Swift language bindings for the Godot 4.3 game
engine using the new [GDExtension](https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html) system (for 4.1 compatibility, use
the 4.1 branch, preview for upcoming 4.3 release is in the 4.3 branch).
the 4.1 branch, for 4.2 compatibility use the 4.2 branch).

SwiftGodot can be used to either build an extension that can be added
to an existing Godot project, where your code is providing services
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