Release 5
This release mainly contains bug-fixes and other improvements.
More features are planned, and some already in progress. Hopefully I'll be able to release something soon.
News: Godot plugin in progress!
In other news, work has started on a Godot plugin based on this one! It has the most important features, such as dataset import (with SimpleItk, so DICOM, NRRD, etc.) and a transfer function editor.
Godot is a 100% free and open source 3D/game engine, which now also has support for C# scripting. While Unity is great for game development, Godot offers some things Unity doesn't, such as the ability to create multiple windows in a single application (may be useful for volume rendering applications).
You can find the plugin here: https://github.com/riccardolops/GodotVolumetricRendering
Thanks to @riccardolops for making it !
Changes
- Support for saving VolumeRenderedObjects as prefabs.
- Fixed image sequence import not working when SImpleITK enabled.
- Added support for 3D single-file TIFF import (new "import image file" option).
- Modified cross section sphere shader to handle stereo rendering
- Modified transfer function shader to handle stereo rendering
- Added scripted importer for transfer function (can now be stored as asset)