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feat: initial release
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moonburnt committed May 23, 2021
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6 changes: 6 additions & 0 deletions .gitignore
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__pycache__
.venv
p3dss.egg-info
dist/
build/
tests/
18 changes: 18 additions & 0 deletions LICENSE
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Copyright (c) 2021 moonburnt

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 changes: 34 additions & 0 deletions README.md
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*Audio effects support for panda3d*

# p3dae

## Description:

**p3dae** is a library dedicated to implementation of various audio effects for
panda3d's AudioManager. Its started as attempt to fix the "clicky noise" issue
appearing on switch of some tracks, caused by lack of crossfading - and, as for
now, only implements fade in/fade out/crossfade functions. Its goals are to be as
simple and flexible as possible (meaning it should work independant of particular
AudioManager instance) and dont rely on third party libs unless necessary

## Dependencies:

For the time being, this project depends solely on panda3d

## Limitations:

If you want to crossfade tracks - instance of AudioManager to which they belong,
should have concurrent sound limit set to 2 or more. For how to set things up,
[check official documentation](https://docs.panda3d.org/1.10/python/reference/panda3d.core.AudioManager#panda3d.core.AudioManager.setConcurrentSoundLimit).

## Usage:

- Install library with setup.py
- Check [usage examples](https://github.com/moonburnt/p3dae/tree/master/example)

## License:

This software has been licensed under [MIT](LICENSE). For license of media used
in example snippets, see [media_info.txt](
https://github.com/moonburnt/p3dae/tree/master/example/media_info.txt)

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64 changes: 64 additions & 0 deletions example/example.py
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import p3dae
from direct.showbase.ShowBase import ShowBase
import logging

SONG_0 = "./OveMelaa - Trance Bit Bit Loop.ogg"
SONG_1 = "./Ove Melaa Supa Powa Loop B.ogg"

#this library supports logging via python's logger module. But if you wont use
#it, nothing bad will happen - you just wont get status updates in terminal
log = logging.getLogger()
log.setLevel(logging.DEBUG)
handler = logging.StreamHandler()
log.addHandler(handler)

class Game(ShowBase):
def __init__(self):
# Setting up base stuff
super().__init__()
self.disable_mouse()

#because in this example we are using default musicManager for simplicity,
#increasing its concurrent sound limit from default (1) to ensure things
#will crossfade properly
base.musicManager.set_concurrent_sound_limit(2)

self.music_effects = p3dae.AudioEffects()

#loading up sounds and ensuring they wont stop preemptively
self.song_0 = loader.loadMusic(SONG_0)
self.song_1 = loader.loadMusic(SONG_1)
self.song_0.setLoop(True)
self.song_1.setLoop(True)

#fade in example, where we start the track and slowly increase its volume.
#Keep in mind that track's volume and AudioManager's volume are different
#things that affect eachother, but dont override
self.music_effects.fade_in(self.song_0, volume = 1.0, speed = 3)

#after 5 secs of playback, crossfading it with second track
base.taskMgr.doMethodLater(5, self.crossfade_tracks,
f"crossfade {self.song_0} and {self.song_1}")

def crossfade_tracks(self, event):
#crossfading example, where we make one track slowly switch to other and
#then stop. For best experience, use small timeframes (in between 0.5 and
#3 seconds) and make fade in and fade out speeds match eachother
self.music_effects.crossfade(song = self.song_1,
active_songs = [self.song_0],
fade_in_speed = 2.5,
fade_out_speed = 2.5)
base.taskMgr.doMethodLater(10, self.fadeout_track, f"fade out {self.song_1}")

return

def fadeout_track(self, event):
#fading out example, where we fade out song with default settings
self.music_effects.fade_out(self.song_1)

print("Thats it!")
return

if __name__ == "__main__":
play = Game()
play.run()
3 changes: 3 additions & 0 deletions example/media_info.txt
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Music assets used in these examples are from https://opengameart.org/content/oves-essential-game-audio-pack-collection-160-files-updated

They are made by OveMelaa and licensed under CC-BY 3.0
5 changes: 5 additions & 0 deletions p3dae/__init__.py
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from .audio_effects import *

import logging

logging.getLogger(__name__).addHandler(logging.NullHandler())
83 changes: 83 additions & 0 deletions p3dae/audio_effects.py
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from direct.interval.LerpInterval import LerpFunctionInterval
from direct.interval.IntervalGlobal import *
#from panda3d.core import AudioManager
import logging

log = logging.getLogger(__name__)

class AudioEffects:
'''Class that implements ability to use various sound effects, such as fading
and crossfading. For crossfade function to work, set_concurrent_sound_limit()
of AudioManager attached to sounds should be set to 2 or more'''
def __init__(self):
log.debug("Initializing AudioEffects instance")

def fade_out(self, song, speed = 0.5, stop:bool = True, reset_volume:bool = True):
'''Slowly decrease song's volume within 'speed' amount of seconds.
Then stop it (unless this option is disabled) and reset its volume to
initial value (unless disabled aswell)'''

#idk if this needs option to dont completely disable sound, but stop it
#at some certain volume #TODO
sequence = Sequence()

current_volume = song.get_volume()
fade_out_interval = LerpFunctionInterval(song.set_volume,
duration = speed,
fromData = current_volume,
toData = 0)

sequence.append(fade_out_interval)
if stop:
sequence.append(Func(song.stop))

if reset_volume:
sequence.append(Func(song.set_volume, current_volume))

log.debug(f"Fading out {song.getName()}")
sequence.start()

def fade_in(self, song, volume:float = 1.0, speed = 0.5):
'''Slowly increase song's volume within 'speed' amount of seconds,
until its volume reach specified amount'''
#idk yet if there is a point in implementing safety checks for volume
sequence = Sequence()

#its a bit confusing, but status isnt bool and return 2 on playing
if song.status() != 2:
sequence.append(Func(song.play))

fade_in_interval = LerpFunctionInterval(song.set_volume,
duration = speed,
fromData = 0,
toData = volume)

sequence.append(fade_in_interval)

log.debug(f"Fading in {song.getName()}")
sequence.start()

def crossfade(self, song, active_songs:list = None, stop_active:bool = True,
fade_in_volume:float = 1.0, reset_volume:bool = True,
fade_out_speed = 0.5, fade_in_speed = 0.5):
'''Slowly increase one song's volume, while decreasing others into silence.
For the best effect, fade_out_speed and fade_in_speed should be set same'''
#no safety checks for negative fading values yet #TODO
parallel = Parallel()

if active_songs:
for track in active_songs:
print(track)
parallel.append(Func(self.fade_out,
song = track,
speed = fade_out_speed,
stop = stop_active,
reset_volume = reset_volume))

parallel.append(Func(self.fade_in,
song = song,
volume = fade_in_volume,
speed = fade_in_speed))

log.debug(f"Crossfading {song.getName()}")
parallel.start()
1 change: 1 addition & 0 deletions requirements.txt
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panda3d>=1.10.8
21 changes: 21 additions & 0 deletions setup.py
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from setuptools import find_packages, setup

VERSION = "0.1.0"

with open("README.md") as f:
long_description = f.read()

setup(
name="p3dae",
version=VERSION,
description="p3dae - audio effects library for Panda3D",
long_description=long_description,
long_description_content_type="text/markdown",
url="https://github.com/moonburnt/p3dae",
author="moonburnt",
author_email="moonburnt@disroot.org",
license="MIT",
classifiers=["Programming Language :: Python :: 3"],
packages=find_packages(),
install_requires=["panda3d>=1.10"],
)

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