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Remove non-existent tilesets from label comments and alphabetize #1972

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Jan 19, 2024
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142 changes: 71 additions & 71 deletions include/constants/metatile_labels.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,18 +9,6 @@
#define METATILE_BattleDome_Door_Lobby 0x209
#define METATILE_BattleDome_Door_PreBattleRoom 0x20A

// gTileset_BattleFrontierOutsideEast
#define METATILE_BattleFrontierOutsideEast_Door 0x3FC
#define METATILE_BattleFrontierOutsideEast_Door_BattleArena 0x291
#define METATILE_BattleFrontierOutsideEast_Door_BattleTower 0x329
#define METATILE_BattleFrontierOutsideEast_Door_Sliding 0x396

// gTileset_BattleFrontierOutsideWest
#define METATILE_BattleFrontierOutsideWest_Door 0x3FC
#define METATILE_BattleFrontierOutsideWest_Door_BattleDome 0x28A
#define METATILE_BattleFrontierOutsideWest_Door_BattleFactory 0x263
#define METATILE_BattleFrontierOutsideWest_Door_Sliding 0x396

// gTileset_BattleFrontier
#define METATILE_BattleFrontier_CorridorOpenDoor_Bottom 0x20F
#define METATILE_BattleFrontier_CorridorOpenDoor_Top 0x207
Expand All @@ -36,6 +24,18 @@
#define METATILE_BattleFrontier_Elevator_Top1 0x32A
#define METATILE_BattleFrontier_Elevator_Top2 0x32B

// gTileset_BattleFrontierOutsideEast
#define METATILE_BattleFrontierOutsideEast_Door 0x3FC
#define METATILE_BattleFrontierOutsideEast_Door_BattleArena 0x291
#define METATILE_BattleFrontierOutsideEast_Door_BattleTower 0x329
#define METATILE_BattleFrontierOutsideEast_Door_Sliding 0x396

// gTileset_BattleFrontierOutsideWest
#define METATILE_BattleFrontierOutsideWest_Door 0x3FC
#define METATILE_BattleFrontierOutsideWest_Door_BattleDome 0x28A
#define METATILE_BattleFrontierOutsideWest_Door_BattleFactory 0x263
#define METATILE_BattleFrontierOutsideWest_Door_Sliding 0x396

// gTileset_BattlePalace
#define METATILE_BattlePalace_Door 0x219

Expand Down Expand Up @@ -272,6 +272,18 @@
#define METATILE_Lavaridge_NormalGrass 0x206
#define METATILE_Lavaridge_RockWall 0x274

// gTileset_Lilycove
#define METATILE_Lilycove_Door 0x246
#define METATILE_Lilycove_Door_DeptStore 0x30C
#define METATILE_Lilycove_Door_SafariZone 0x32D
#define METATILE_Lilycove_Door_Wooden 0x28E
#define METATILE_Lilycove_Wailmer0 0x290
#define METATILE_Lilycove_Wailmer0_Alt 0x298
#define METATILE_Lilycove_Wailmer1 0x291
#define METATILE_Lilycove_Wailmer1_Alt 0x299
#define METATILE_Lilycove_Wailmer2 0x2A0
#define METATILE_Lilycove_Wailmer3 0x2A1

// gTileset_LilycoveMuseum
#define METATILE_LilycoveMuseum_Painting0_Left 0x25A
#define METATILE_LilycoveMuseum_Painting0_Right 0x25B
Expand All @@ -284,17 +296,31 @@
#define METATILE_LilycoveMuseum_Painting4_Left 0x262
#define METATILE_LilycoveMuseum_Painting4_Right 0x263

// gTileset_Lilycove
#define METATILE_Lilycove_Door 0x246
#define METATILE_Lilycove_Door_DeptStore 0x30C
#define METATILE_Lilycove_Door_SafariZone 0x32D
#define METATILE_Lilycove_Door_Wooden 0x28E
#define METATILE_Lilycove_Wailmer0 0x290
#define METATILE_Lilycove_Wailmer0_Alt 0x298
#define METATILE_Lilycove_Wailmer1 0x291
#define METATILE_Lilycove_Wailmer1_Alt 0x299
#define METATILE_Lilycove_Wailmer2 0x2A0
#define METATILE_Lilycove_Wailmer3 0x2A1
// gTileset_Mauville
#define METATILE_Mauville_DeepSand_BottomMid 0x259
#define METATILE_Mauville_DeepSand_Center 0x251
#define METATILE_Mauville_Door 0x2AC
#define METATILE_Mauville_Door_BattleTent 0x3D4
#define METATILE_Mauville_Door_CyclingRoad 0x289
#define METATILE_Mauville_Door_Verdanturf 0x3A1
#define METATILE_Mauville_MirageTower_Tile0 0x3D8
#define METATILE_Mauville_MirageTower_Tile1 0x3D9
#define METATILE_Mauville_MirageTower_Tile10 0x3E4
#define METATILE_Mauville_MirageTower_Tile11 0x3E5
#define METATILE_Mauville_MirageTower_Tile2 0x3DA
#define METATILE_Mauville_MirageTower_Tile3 0x3E0
#define METATILE_Mauville_MirageTower_Tile4 0x3E1
#define METATILE_Mauville_MirageTower_Tile5 0x3E2
#define METATILE_Mauville_MirageTower_Tile6 0x3E8
#define METATILE_Mauville_MirageTower_Tile7 0x3E9
#define METATILE_Mauville_MirageTower_Tile8 0x3EA
#define METATILE_Mauville_MirageTower_Tile9 0x3F0
#define METATILE_Mauville_MirageTower_TileA 0x3F1
#define METATILE_Mauville_MirageTower_TileB 0x3F2
#define METATILE_Mauville_MirageTower_TileC 0x3DB
#define METATILE_Mauville_MirageTower_TileD 0x3DC
#define METATILE_Mauville_MirageTower_TileE 0x3DD
#define METATILE_Mauville_MirageTower_TileF 0x3E3

// gTileset_MauvilleGym
#define METATILE_MauvilleGym_FloorTile 0x21A
Expand Down Expand Up @@ -325,38 +351,16 @@
#define METATILE_MauvilleGym_RedBeamV1_On 0x241
#define METATILE_MauvilleGym_RedBeamV2_On 0x249

// gTileset_Mauville
#define METATILE_Mauville_DeepSand_BottomMid 0x259
#define METATILE_Mauville_DeepSand_Center 0x251
#define METATILE_Mauville_Door 0x2AC
#define METATILE_Mauville_Door_BattleTent 0x3D4
#define METATILE_Mauville_Door_CyclingRoad 0x289
#define METATILE_Mauville_Door_Verdanturf 0x3A1
#define METATILE_Mauville_MirageTower_Tile0 0x3D8
#define METATILE_Mauville_MirageTower_Tile1 0x3D9
#define METATILE_Mauville_MirageTower_Tile10 0x3E4
#define METATILE_Mauville_MirageTower_Tile11 0x3E5
#define METATILE_Mauville_MirageTower_Tile2 0x3DA
#define METATILE_Mauville_MirageTower_Tile3 0x3E0
#define METATILE_Mauville_MirageTower_Tile4 0x3E1
#define METATILE_Mauville_MirageTower_Tile5 0x3E2
#define METATILE_Mauville_MirageTower_Tile6 0x3E8
#define METATILE_Mauville_MirageTower_Tile7 0x3E9
#define METATILE_Mauville_MirageTower_Tile8 0x3EA
#define METATILE_Mauville_MirageTower_Tile9 0x3F0
#define METATILE_Mauville_MirageTower_TileA 0x3F1
#define METATILE_Mauville_MirageTower_TileB 0x3F2
#define METATILE_Mauville_MirageTower_TileC 0x3DB
#define METATILE_Mauville_MirageTower_TileD 0x3DC
#define METATILE_Mauville_MirageTower_TileE 0x3DD
#define METATILE_Mauville_MirageTower_TileF 0x3E3

// gTileset_MeteorFalls
#define METATILE_MeteorFalls_CaveEntrance_Bottom 0x24E
#define METATILE_MeteorFalls_CaveEntrance_Left 0x24D
#define METATILE_MeteorFalls_CaveEntrance_Right 0x24F
#define METATILE_MeteorFalls_CaveEntrance_Top 0x246

// gTileset_Mossdeep
#define METATILE_Mossdeep_Door 0x2A1
#define METATILE_Mossdeep_Door_SpaceCenter 0x2ED

// gTileset_MossdeepGameCorner
#define METATILE_MossdeepGameCorner_CounterClosed_Bottom 0x232
#define METATILE_MossdeepGameCorner_CounterClosed_Top 0x22A
Expand All @@ -366,10 +370,6 @@
// gTileset_MossdeepGym
#define METATILE_MossdeepGym_YellowArrow_Right 0x250

// gTileset_Mossdeep
#define METATILE_Mossdeep_Door 0x2A1
#define METATILE_Mossdeep_Door_SpaceCenter 0x2ED

// gTileset_Pacifidlog
#define METATILE_Pacifidlog_Door 0x21A
#define METATILE_Pacifidlog_FloatingLogs_HorizontalLeft 0x250
Expand All @@ -388,6 +388,11 @@
#define METATILE_Pacifidlog_SubmergedLogs_VerticalBottom 0x262
#define METATILE_Pacifidlog_SubmergedLogs_VerticalTop 0x25A

// gTileset_Petalburg
#define METATILE_Petalburg_Door_BirchsLab 0x249
#define METATILE_Petalburg_Door_Littleroot 0x248
#define METATILE_Petalburg_Door_Oldale 0x287

// gTileset_PetalburgGym
#define METATILE_PetalburgGym_Door 0x224
#define METATILE_PetalburgGym_RoomEntrance_Left 0x210
Expand All @@ -398,11 +403,6 @@
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C

// gTileset_Petalburg
#define METATILE_Petalburg_Door_BirchsLab 0x249
#define METATILE_Petalburg_Door_Littleroot 0x248
#define METATILE_Petalburg_Door_Oldale 0x287

// gTileset_PokemonCenter
#define METATILE_PokemonCenter_CounterBarrier 0x25D
#define METATILE_PokemonCenter_Door_CableClub 0x264
Expand Down Expand Up @@ -431,14 +431,6 @@
#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC

// gTileset_RSMossdeepGym
#define METATILE_RSMossdeepGym_RedArrow_Down 0x205
#define METATILE_RSMossdeepGym_RedArrow_Left 0x20C
#define METATILE_RSMossdeepGym_RedArrow_Right 0x204
#define METATILE_RSMossdeepGym_RedArrow_Up 0x20D
#define METATILE_RSMossdeepGym_Switch_Down 0x239
#define METATILE_RSMossdeepGym_Switch_Up 0x238

// gTileset_Rustboro
#define METATILE_Rustboro_Door_Gray 0x21F
#define METATILE_Rustboro_Door_Tan 0x22F
Expand Down Expand Up @@ -726,18 +718,18 @@
#define METATILE_Slateport_Door 0x2DC
#define METATILE_Slateport_Door_BattleTent 0x393

// gTileset_SootopolisGym
#define METATILE_SootopolisGym_Ice_Broken 0x206
#define METATILE_SootopolisGym_Ice_Cracked 0x20E
#define METATILE_SootopolisGym_Stairs 0x207

// gTileset_Sootopolis
#define METATILE_Sootopolis_Door 0x21E
#define METATILE_Sootopolis_Door_Closed 0x248
#define METATILE_Sootopolis_Door_PeakedRoof 0x21C
#define METATILE_Sootopolis_GymDoor_Closed 0x250
#define METATILE_Sootopolis_RoughWater 0x290

// gTileset_SootopolisGym
#define METATILE_SootopolisGym_Ice_Broken 0x206
#define METATILE_SootopolisGym_Ice_Cracked 0x20E
#define METATILE_SootopolisGym_Stairs 0x207

// gTileset_TrainerHill
#define METATILE_TrainerHill_CounterDoor 0x334
#define METATILE_TrainerHill_Door_Elevator_Lobby 0x32C
Expand Down Expand Up @@ -787,4 +779,12 @@
#define METATILE_Underwater_FloorShadow 0x228
#define METATILE_Underwater_RockWall 0x21E

// Other
#define METATILE_RSMossdeepGym_RedArrow_Down 0x205
#define METATILE_RSMossdeepGym_RedArrow_Left 0x20C
#define METATILE_RSMossdeepGym_RedArrow_Right 0x204
#define METATILE_RSMossdeepGym_RedArrow_Up 0x20D
#define METATILE_RSMossdeepGym_Switch_Down 0x239
#define METATILE_RSMossdeepGym_Switch_Up 0x238

#endif // GUARD_METATILE_LABELS_H