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Added Example on p5.Framebuffer.get method #7166
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@@ -1479,6 +1479,37 @@ class Framebuffer { | |
* @param {Number} w width of the subsection to be returned. | ||
* @param {Number} h height of the subsection to be returned. | ||
* @return {p5.Image} subsection as a <a href="#/p5.Image">p5.Image</a> object. | ||
* | ||
* @example | ||
* <div> | ||
* <code> | ||
* // The `pixelColor` is logged to the console, returning red with full opacity. | ||
* | ||
* function setup() { | ||
* createCanvas(400, 400, WEBGL); | ||
* | ||
* // Create an off-screen WebGL graphics buffer | ||
* let myBuffer = createGraphics(200, 200, WEBGL); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Thanks for adding an example here! Right now this would be using the let myBuffer = createFramebuffer({ width: 200, height: 200 })
myBuffer.draw(() => {
background(0)
noStroke()
// etc
})
myBuffer.loadPixels();
// ...and then the rest from here looks good! There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Thank you ! The code has been updated. |
||
* | ||
* // Draw a red box on the off-screen buffer | ||
* myBuffer.background(0); // Set the background to black | ||
* myBuffer.noStroke(); | ||
* myBuffer.fill(255, 0, 0); // Set the fill color to red | ||
* myBuffer.push(); | ||
* myBuffer.translate(0, 0, 0); | ||
* myBuffer.box(100); // Draw a red box at the center | ||
* myBuffer.pop(); | ||
* | ||
* // Get the color of a pixel at the center of the box (in 2D coordinates) | ||
* myBuffer.loadPixels(); // Load the pixel data for myBuffer | ||
* let pixelColor = myBuffer.get(100, 100); // Get the color at (100, 100) | ||
* console.log('Pixel color at (100, 100):', pixelColor); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If you run |
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* | ||
* // Display the off-screen buffer on the main canvas | ||
* image(myBuffer, -width / 2, -height / 2); // Draw the buffer on the main canvas | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. we should use |
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* } | ||
* </code> | ||
* </div> | ||
*/ | ||
/** | ||
* @method get | ||
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Oh sorry one last thing, 400x400 will be rather large for the reference, where examples are typically use 100x100 for pages like https://p5js.org/reference/p5/createFilterShader/. Could we maybe do the same here? There's also nothing wrong with a framebuffer larger than the main canvas, but it may be helpful for illustration purposes to also make
myBuffer
fit in that size too.There was a problem hiding this comment.
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No worries