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Added Example on p5.Framebuffer.get method #7166

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19 changes: 10 additions & 9 deletions src/webgl/p5.Framebuffer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1489,16 +1489,17 @@ class Framebuffer {
* createCanvas(400, 400, WEBGL);
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Oh sorry one last thing, 400x400 will be rather large for the reference, where examples are typically use 100x100 for pages like https://p5js.org/reference/p5/createFilterShader/. Could we maybe do the same here? There's also nothing wrong with a framebuffer larger than the main canvas, but it may be helpful for illustration purposes to also make myBuffer fit in that size too.

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No worries

*
* // Create an off-screen WebGL graphics buffer
* let myBuffer = createGraphics(200, 200, WEBGL);
*
* let myBuffer = createFramebuffer({ width: 200, height: 200 });
* // Draw a red box on the off-screen buffer
* myBuffer.background(0); // Set the background to black
* myBuffer.noStroke();
* myBuffer.fill(255, 0, 0); // Set the fill color to red
* myBuffer.push();
* myBuffer.translate(0, 0, 0);
* myBuffer.box(100); // Draw a red box at the center
* myBuffer.pop();
* myBuffer.draw(() => {
* background(0); // Set the background to black
* noStroke();
* fill(255, 0, 0); // Set the fill color to red
* push();
* translate(0, 0, 0);
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We maybe don't need the push/translate/pop since the translation is 0 here, but otherwise this is looking good!

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thank you

* box(100); // Draw a red box at the center
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Can we make the size of the box to be 50 i.e. box(50) instead of 100

* pop();
* })
*
* // Get the color of a pixel at the center of the box (in 2D coordinates)
* myBuffer.loadPixels(); // Load the pixel data for myBuffer
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