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Bugfix/long wait units import #206
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I'm not a fan of this, in QUA we automatically convert 1e4 (which is a float) to an int and use it. I don't like it that qualang_tools behaves differently...
With that being said, I'm not completely opposed to it. So what is the reasoning here?
So the scope of this bugfix is limited to the new This is despite me using |
Please write a test (put it in the test folder) that recreates this issue. |
There was indeed a bug with th u.to_clock_cycles function that doesn't cast 1e3//4 to an integer... |
Enforce
threshold_for_looping
to be an integer so that the final wait time is also an integer.