Releases: steffendx/GoNorth
Implemented item inventories, additional node condition, bugfixes
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This release focused on item handling:
- Inventories for items: This allows creating of bags or recipies for example.
- Node Condition to check if item is equipped
- Bugfixes
Node multiselect, fullscreen node text editing, usability
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This release focused on node system usability:
- Support for multi selection in nodesystem using ctrl + drag
- Support for fullscreen text editing in node systems
- Improved language key exporting
- Bugfixes
.Net 6.0, Installer, Extended exporting, Utility functions
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This release focused on project switching and node system usability:
- .Net 6.0 support
- Installer
- Export support for quests and maps
- Support to color note markers
- Support to hide child nodes in node systems
- Support to set export settings for all kind of fields if enabled in appsettings (see below)
- Bugfixes
Please note: Since GoNorth uses .Net Core 6.0 now you will have to install the appropriate runtime from the official sources.
Please note: Since there is a new setting you will have to extend / update the appsettings if you want to enable export settings for all field types.
The new key inside the "Misc" part is:
"AllowScriptSettingsForAllFieldTypes": true
You can check the appsettings.json file for more details.
Wiki reviews, improved node system handling and annotations, auto saving
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The following features were added in this release
- Wiki page reviews including comments and merging
- External sharing of wiki page reviews (can be disabled in appsettings)
- Improved zoom behaviour of node systems
- Support to add annotations to links in node systems
- Auto saving, checks for dirty forms on navigation, Ctrl+S for saving
- Bugfixes
State machine support, Dialog statistics, bugfixes
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This release focused on a state machine designer for npcs:
- Creating state machines for npcs
- Statistics for dialogs, quests and wiki
- Bugfixes
Project switching, reference nodes, .Net 5.0
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This release focused on project switching and node system usability:
- Switching of the current project on the startpage
- New reference node
- Improved lock behaviour
- .Net 5.0 support
- Bugfixes
Please note: Since GoNorth uses .Net Core 5.0 now you will have to install the appropriate runtime from the official sources.
Please note: Since there is a new setting you will have to extend the appsettings if you dont use the included appsettings.
The new key inside the "Misc" part is:
"ResourceLockTimespan": 2
You can check the appsettings.json file for more details.
Bulk exporting of npc, item and skill values, bugfixing
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This release focused on improving the exporting / importing and balancing capabilities of GoNorth:
- Bulk exporting of objects and field values for npcs, items and skills
- Bulk importing of objects and field values for npcs, items and skills
- Dropped nordic names in home and map module
- Bugfixes
Please note: Since there is a new setting you will have to extend the appsettings if you dont use the included appsettings.
The new key inside the "Misc" part is:
"CsvDelimiter": ";"
You can check the appsettings.json file for more details.
New improved Exporting, .NetCore 3.1, Bugfixes
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This release focused on greatly improving the exporting capabilities of GoNorth:
- Completly reworked Exporting using Scriban, offering a lot more flexibilitiy
Please note: The old legacy system is still supported to help you ease the transition to the new exporting system. You can convert your old templates to the new system step by step. I recommend to switch to the new system as it offers a lot more flexibility. I will probably drop the support for the old system in the future in order to clean up the code. You can find more details in the wiki - Autocomplete for export placeholders
- Upgraded to .Net Core 3.1 support
- Dropped nordic names in navigation to help new users navigate the application
- Bugfixes
Please note: Since I have upgrade GoNorth to use .Net Core 3.1 you will have to install .Net Core 3.1, if it is not already installed on your system.
.Net Core 3.0, Bugfixes
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This release focused on keeping the used libraries up to date and doing bugfixes:
- Upgraded to .Net Core 3.0
- Bugfixes
Please note: Since I have upgrade GoNorth to use .Net Core 3.0 you will have to install .Net Core 3.0, if it is not already installed on your system.
Export Snippets, Moving of Flexfield Object, New Node Actions
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This release mainly focused on implementing a better reusability of export templates while still maintaining a big flexibility per object:
- Support for flexibel export snippets to customize export templates on a per object base using node graphs or code scripts.
- Support to move npcs, items and skills between folders
- New actions and conditions for node graphs (dialogs, daily routine events, quests, skills, export snippets). See wiki for details
- Bugfixes