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bump MaVehicle version to 0.6.0 and update release-log.md
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# Release log for the MaVehicle library | ||
# Release log for the MaVehicles library | ||
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## Version 0.5.0 released on TBD | ||
## Version 0.6.0 released on TBD | ||
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+ API changes: | ||
+ specify a `PhysicsSpace` in the `World.attach()` method | ||
+ changed the semantics of a vehicle's "accelerate" control signal, | ||
which now ranges from 0 to 1 instead of -1 to +1 | ||
+ made the engine sound an `Engine` property (instead of a `Vehicle` one) | ||
+ replaced `Sound.addOgg()` with `addAssetPath()` and publicized it | ||
+ deleted public method `Vehicle.getRotation()` | ||
+ moved the `TireGraph` class out of the MaVehicles library | ||
+ bugfix: engine sounds don't move with the Vehicle | ||
+ Publish to MavenCentral instead of JCenter | ||
+ new features: | ||
+ `SteeringWheelState` (split off from the `DriverHud` class of MavDemo1) | ||
+ an alternative `Vehicle.setChassis()` that doesn't require assets | ||
+ `HasNode` and `VehicleSteering` interfaces | ||
+ `Sound.isPositional()` and `Sound.setPositional()` methods | ||
+ assign a name to each `AudioNode` | ||
+ assign application data to each `PhysicsCollisionObject` | ||
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## Version 0.5.0 released on 31 January 2021 | ||
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The initial baseline release, | ||
based on code and assets formerly in the MavCommon subproject. |
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