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Replace todo message with more explicit warning
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Eideren committed Dec 14, 2024
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2 changes: 1 addition & 1 deletion en/manual/physics/constraints.md
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# Constraints

> [!WARNING]
TODO
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
[!INCLUDE [stride-studio-note](../../includes/under-construction-note.md)]

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2 changes: 1 addition & 1 deletion en/manual/physics/create-a-bouncing-ball.md
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# Create a bouncing ball

> [!WARNING]
TODO
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
<span class="badge text-bg-primary">Beginner</span>
<span class="badge text-bg-success">Designer</span>
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2 changes: 1 addition & 1 deletion en/manual/physics/fix-physics-jitter.md
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# Fix physics jitter

> [!WARNING]
TODO
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
<span class="badge text-bg-primary">Beginner</span>
<span class="badge text-bg-success">Programmer</span>
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2 changes: 1 addition & 1 deletion en/manual/physics/raycasting.md
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<span class="badge text-bg-success">Programmer</span>

> [!WARNING]
TODO
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
**Raycasting** traces an invisible line through the scene to find intersecting [colliders](colliders.md). This is useful, for example, to check which objects are in a gun's line of fire, or are under the mouse cursor when the user clicks.

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2 changes: 1 addition & 1 deletion en/manual/physics/rigid-bodies.md
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<span class="badge text-bg-success">Designer</span>

> [!WARNING]
TODO
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
**Body** move based on physical forces applied to them, such as gravity and collisions. Typical (rigid)bodies are boxes, balls, furniture, and so on — objects that are pushed, pulled, and knocked around, and also have effects on other rigidbodies they collide with.

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2 changes: 1 addition & 1 deletion en/manual/physics/script-a-trigger.md
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<span class="badge text-bg-success">Designer</span>

> [!WARNING]
TODO
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
In this tutorial, we'll create a [trigger](../physics/triggers.md) that doubles the size of a ball when the ball passes through it.

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3 changes: 3 additions & 0 deletions en/manual/physics/tutorials.md
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# Tutorials

> [!WARNING]
> This page is outdated, the information contained therein are for Bullet, the previous physics engine
* [Create a bouncing ball](create-a-bouncing-ball.md): Use the static collider and rigidbody components to create a ball bouncing on a floor.
* [Script a trigger](script-a-trigger.md): Create a trigger that doubles the size of a ball when the ball passes through it.

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