My personal sandbox of game features I'm trying to iron out in bevy.
Notable concepts:
- A manually-implemented System
- Running multiple Schedules
- One-shot systems
- Delayed "startup" systems
- State manager
- Fixed tick schedules (game, phyiscs, simulation, etc..)
- Asset handling
- Handy macro for working with assets directly
- Checking if assets have loaded
- Show a loading screen while we wait