Retrieves client-sided Lua files from Garry's Mod game servers
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Updated
Feb 20, 2023 - C++
Retrieves client-sided Lua files from Garry's Mod game servers
A module for Garry's Mod that mitigates exploits on the Source engine.
A repository of common bits for compilation projects based on Garry's Mod.
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.
A module for Garry's Mod that adds hooks for obtaining errors that happen on the client and server (if activated on server, it also pushes errors from clients).
Garry's Mod API which allows the creation and usage of custom model animations stored as Lua tables rather than animations in the model file.
Garry's Mod rendered using DirectX Raytracing
Modules for Garry's Mod that add bindings for OS sockets through luasocket.
All in one Garry's Mod binary module for x86 linux/windows srcds that provide access to various source/gmod methods and callbacks. Make your serverside scripts more optimized, powerfull and secure! 💪
Tools for detouring functions in C/C++.
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
Modules for Garry's Mod that add threads through Lua Lanes.
Internal binary module for the luapack project.
A Garry's Mod module that creates a Remote DeBugger server
Tiny tool for making accessing Source Engine's interfaces simpler
A cryptography module for the game Garry's Mod that uses Crypto++.
A Garry's Mod module that adds Redis client capabilities.
Integrate Yuescript/Moonscript into your Garry's Mod!
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