A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
-
Updated
Sep 27, 2024 - C#
A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
SpeciFire is a specification pattern library, defined like already established approaches, but extended with other fitting functionalities
Add a description, image, and links to the rules-pattern topic page so that developers can more easily learn about it.
To associate your repository with the rules-pattern topic, visit your repo's landing page and select "manage topics."