SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
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Updated
Dec 2, 2024 - C++
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
A course on Smoothed Particle Hydrodynamics (SPH)
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
C++ library for fast computation of neighbor lists in point clouds.
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
Mobile application for the school portal Hesse by a group of high school students.
Simple SPH dam-break simulation in Julia
💦光滑粒子流体动力学代码(🌊A smoothed particle hydrodynamics (SPH) code)
Windows program implementing Smoothed Particle Hydrodynamics using CUDA and OpenGL. From 2009.
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