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This repository contains my SMAPI mods for Stardew Valley. See the individual mods for documentation and release notes.

Mods

  • Battle Royalley - Year 2 (nexus/source) - Battle Royalley: Year 2 is an update to the original Battle Royalley mod for Stardew Valley.
  • Cold Pets (nexus/source) - Pets stay inside during winter.
  • Default Farmer (nexus/source) - Adds a Load and Save button to the character creation menus.
  • Live Progress Bar (nexus/source) - Shows live progress on Stardew Valley with a menu for advanced details.
  • Junimo Boy (nexus/source) - Adds a mobile game console to play your favorite arcade games.
  • Seasonal Save Slots (nexus/source) - Adds seasonal flair to save slots in the load game menu.
  • StardewHitboxes (nexus/source) - Visualize the hitboxes of characters, farmers, and weapons!
  • Stardew Nametags (nexus/source) - Add nametags above players in Stardew Valley!
  • Stardew Valley - Roguelike (nexus/source) - Explore a new area of the mines with this unique dungeon crawling experience for Stardew Valley!

Compiling the mods

Installing stable releases from Nexus Mods is recommended for most users. If you really want to compile the mod yourself, read on.

These mods use the crossplatform build config so they can be built on Linux, Mac, and Windows without changes. See the build config documentation for troubleshooting.

Compiling a mod for testing

To compile a mod and add it to your game's Mods directory:

  1. Rebuild the project in Visual Studio or MonoDevelop. This will compile the code and package it into the mod directory.
  2. Launch the project with debugging. This will start the game through SMAPI and attach the Visual Studio debugger.

Compiling a mod for release

To package a mod for release:

  1. Switch to Release build configuration.
  2. Recompile the mod per the previous section.
  3. Upload the generated _releases/<mod name>-<version>.zip file from the project folder.

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A collection of my Stardew Valley mods.

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