694 avoid player leaving the scene through wallsfloor
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02 Mar 18:11
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This release incorporates the changes by @SarahAugustinowski from pull request #713.
Builds for Windows and Linux are available below.
Details
This should fix #694 but only for DesktopPlayers. VR-Player Movements are not fixed yet.
A charactercontroller and its method Move is now used to move the Player instead of using transform.position.
Every object which has the default-layer is ignored by the collider-check of the charactercontroller, so i introduce a new layer "BoxCollider".
There might were some problems with merging master into this branch. For this case, here is a overview about changes done in SEEWorld:
- added empty objects in "3D Models/Structure"
- added Boxcollider to each empty around the office sceen
- added a layer called BoxCollider to project and assign it to the before named empty objects