v0.5.0-alpha.1
This version release introduces a number of backward incompatible changes. Please read the below content carefully!
Summary of changes
-
Minor cleanup that may break older code.
-
Option to choose cash-game vs. tournament (default) mode (defaults to tournament mode).
- Unlike in tourneys, in cash-games, players can select the number of runouts during all-in situations or opt to not show their hand after an all-in.
-
Option to choose the number of runouts during all-in situations (disabled in tournament mode).
- In theory, people choose number of runouts before they show their hands. But, this isn't always followed. It is also unclear who must select the number of runouts first. As such, after all-in, when showdown takes place,
-
Multi-board games.
-
More degree of freedom in hole dealing/showdown order.
-
Docstring and documentation overhaul.
Changed
-
The parameters
divmod
, andrake
for relevant poker game/state initialization methods are now keyword-only arguments. Before, one could supply them as positional arguments but this is no longer allowed! -
pokerkit.state.State.board_cards
(previouslylist[Card]
) is now of typelist[list[Card]]
.- For example, if an all-in happens on the flop (AsKsQs) and is run twice (JsTs, JhTh),
state.board_cards == [[As], [Ks], [Qs], [Js, Jh], [Ts, Th]]
. Or, when double board omaha is played, something likestate.board_cards == [[??, ??], [??, ??], [??, ??]]
will develop after the flop. - The function signatures for
pokerkit.state.State.get_hand
,pokerkit.state.State.get_up_hand
, andpokerkit.state.State.get_up_hands
now also requires theboard_index
to be supplied. - The properties/method
pokerkit.state.State.reserved_cards
,pokerkit.state.State.cards_in_play
,pokerkit.state.State.cards_not_in_play
, andpokerkit.state.State.get_dealable_cards(deal_count: int)
now returnIterator[Card]
instead oftuple[Card, ...]
. - The method triplets for the hole dealing and showdown operation
pokerkit.state.State.verify_hole_dealing()
,pokerkit.state.State.can_deal_hole()
,pokerkit.state.State.deal_hole()
,pokerkit.state.State.verify_hole_cards_showing_or_mucking()
,pokerkit.state.State.can_show_or_muck_hole_cards()
, andpokerkit.state.State.show_or_muck_hole_cards()
also accepts an optional positional argumentplayer_index
to control the dealee, or the showdown performer. The verifiers also returns a player dealt if the dealee is not specified.
- For example, if an all-in happens on the flop (AsKsQs) and is run twice (JsTs, JhTh),
-
The card-burning-related methods
pokerkit.state.State.verify_card_burning
,pokerkit.state.State.can_burn_card
, andpokerkit.state.State.burn_card
also accept a singleton card iterable. -
The
pokerkit.state.State.all_in_show_status
was renamed topokerkit.state.State.all_in_status
. -
Renamed
pokerkit.state.ChipsPushing.rake
topokerkit.state.ChipsPushing.raked_amount
. -
The attribute
pokerkit.state.Pot.amount
is now a property and no longer a parameter during initialization.
Added
-
New enum class
pokerkit.state.State.Mode
for setting tournament/cash-game mode while initializing poker states.-
Tournament mode:
pokerkit.state.Mode.TOURNAMENT
-
Cash-game mode:
pokerkit.state.Mode.CASH_GAME
- In all-in situations, players have a chance to choose the number of runouts during showdown.
-
-
New parameter
mode
in relevant poker game/state initialization methods. It defaults to tournament mode. -
New parameter
starting_board_count
in relevant poker game/state initialization methods. It defaults to1
. This allow multiple boards to be dealt if wished. -
New automation
pokerkit.state.State.Automation.RUNOUT_COUNT_SELECTION
which instructs PokerKit to carry out only one run-out. -
New
pokerkit.state.RunoutCountSelection
operation.- Arguments:
runout_count
andplayer_index
who gives out the selection. - Querier:
pokerkit.state.State.can_select_runout_count(player_index: int | None = None, runout_count: int | None = None)
. - Validator:
pokerkit.state.State.verify_runout_count_selection(player_index: int | None = None, runout_count: int | None = None)
. - Operator:
pokerkit.state.State.select_runout_count(player_index: int | None = None, runout_count: int | None = None, *, commentary: str | None = None)
. - People who can select run count:
pokerkit.state.State.runout_count_selector_indices
. - If
runout_count
are in disagreement among active players, only1
runout is performed. - When multiple runs are selected, the state will be incompatible with the PHH file format, as it stands.
- Arguments:
-
New attributes
pokerkit.state.State.street_return_index
andpokerkit.state.State.street_return_count
that internally keeps track what street to return to and how many times to do so during multiple runouts. -
New attribute
pokerkit.state.State.runout_count
that shows the players' preferences on the number of runouts. It maybeNone
in which case the runout selection was skipped due to the state being of tournament mode or all players showed no preference by passing inNone
(or leaving empty) for therunout_count
argument during the corresponding method call ofpokerkit.state.select_runout_count()
. -
New attributes
pokerkit.state.State.board_count
andpokerkit.state.State.board_indices
on the number of boards and the range of its indices. The number of boards is at least1
but may be more due to multiple runouts or the variant being played. -
New method
pokerkit.state.State.get_board_cards(board_index: int)
on getting theboard_index
'th board.- The maximum number of boards is either equal to the number of boards of the variant or (in case of multiple runouts) the product of it and the number of runouts.
-
New attribute
pokerkit.state.State.runout_count_selector_statuses
that keeps track of who can select the number of runouts. -
New attribute
pokerkit.state.State.runout_count_selection_flag
that keeps track of whether the runout count selection has been carried out. -
In
pokerkit.utilities.rake
, added parametersstate
,cap
, andno_flop_no_drop
, andrake
is now renamed aspercentage
and is a keyword parameter. -
New attributes
pokerkit.state.Pot.raked_amount
andpokerkit.state.Pot.unraked_amount
that gives the raked and the unraked amounts of the pot. -
New property
pokerkit.state.ChipsPushing.unraked_amount
.