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Releases: vram-guild/canvas

1.0.1238 Unstable

15 Dec 20:59
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1.0.1238 Unstable Pre-release
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28c02e8 Fix BBOR support

1.0.1237 Unstable

14 Dec 20:47
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1.0.1237 Unstable Pre-release
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820bf75 Potential fix for #70

1.0.1236 Unstable

13 Dec 20:30
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1.0.1236 Unstable Pre-release
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c8a0f24 Hacky fix for MaliLib/Informatica world-last render event matrix
da47447 Prevent console spam after caught BER exception
e14fa44 Prevent hard crashes in BER rendering, capture errors to log

1.0.1233 Unstable

13 Dec 17:19
aea3251
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1.0.1233 Unstable Pre-release
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aea3251 Merge pull request #165 from spiralhalo/fix-litematica-crash
7f84876 Prevent early initialization of LitematicaHolder
363f33b Correct tooltip string for entity culling

1.0.1230 Unstable

12 Dec 21:38
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1.0.1230 Unstable Pre-release
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1a16cd5 Increase max uniqe textures, warn vs crash when exceeded. Disables unused primitive property for now.

1.0.1229 Unstable

12 Dec 20:28
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1.0.1229 Unstable Pre-release
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46476e3 Add lag spike logging
335c293 Use registered render layers for fluids

1.0.1227 Unstable

12 Dec 08:25
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1.0.1227 Unstable Pre-release
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32c1e85 Add particle culling, closes #150

1.0.1226 Unstable

12 Dec 05:16
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1.0.1226 Unstable Pre-release
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de853f0 bump versions
80544ba Update fabric and dependency versions
cf2139e Don't remap missing materials
edbb8de Simplify missing material check
dd525e0 Merge pull request #155 from spiralhalo/fix-glint-dots-1
4ec5fec Merge pull request #156 from comp500/one
3b69df6 Merge pull request #160 from grondag/frustum-padding
a897a97 Finish frustum padding. Fix apparent sync issue with distance sorter.
5730e8b Fix JMX/macOS resolution setting help texts
8d51ae8 Don't clear render regions twice, more frustum padding, remove unneeded region vists
de29dcb Remove some cruft
24bb92c Update chunk distance metrics on Y chunk movement
0df40ef minor naming, doc update
a5e1985 Prevent spurious region loading/unloading at edges
c0646e8 Fix enchantment glint rendering error on entities with material map
83b6499 Clean up camera distance, chunk closing
dddca60 Start of faster (?) render region storage
7f60b82 Fixes remining missing chunks, needs profiling and clean up
ad849b1 Implement frustum padding, needs cleanup
d8929ff it borked again
4f73560 Docs
41879fd Clean up distance sorter
d629611 rename, remove a bit of cruft
e3449ef Some reorg

1.0.1202 Unstable

06 Dec 01:56
1bb5613
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1.0.1202 Unstable Pre-release
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1bb5613 Merge pull request #151 from grondag/occlusio-fix
2becb05 Seems mostly fast enough
730096f Partial optimization of distance refresh
05830f0 Making tracing configurable, some cleanup
0ddbca7 Occluder redraw detection seems to be working but not particulary valuable due to frequent back tracking and view changes
9af28bf Mostly working, probably
53378fd Maybe not borked now
6b16b6e it borked
ab1495c Maybe?
bb91408 Stop skipping checks/updates for render region at origin, add more sanity checks to render regions generally
45f3228 Create WIP dev pack, disabled

1.0.1191 Unstable

25 Nov 21:41
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1.0.1191 Unstable Pre-release
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9817ce5 Move material maps to built-in resource pack, split lava in to separate pack
9529c2b Use new ShaderConfig feature
2d24cd7 Fix black pixels in warm_glow shader in GUI
a3c96e8 Remove outdated comments