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/** | ||
* @class Scene graph node which defines textures to apply to the objects in its subgraph | ||
* @extends SceneJS.Node | ||
*/ | ||
new (function () { | ||
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// The default state core singleton for {@link SceneJS.Texture} nodes | ||
var defaultCore = { | ||
type: "texture", | ||
stateId: SceneJS._baseStateId++, | ||
empty: true, | ||
hash: "" | ||
}; | ||
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SceneJS_events.addListener( | ||
SceneJS_events.SCENE_COMPILING, | ||
function (params) { | ||
params.engine.display.texture = defaultCore; | ||
stackLen = 0; | ||
}); | ||
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var coreStack = []; | ||
var stackLen = 0; | ||
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/** | ||
* @class Scene graph node which defines one or more textures to apply to the {@link SceneJS.Geometry} nodes in its subgraph | ||
* @extends SceneJS.Node | ||
*/ | ||
SceneJS.TextureMap = SceneJS_NodeFactory.createNodeType("textureMap"); | ||
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SceneJS.TextureMap.prototype._init = function (params) { | ||
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if (this._core.useCount == 1) { // This node is the resource definer | ||
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if (!(params.uri || params.src || params.framebuf || params.image || params.video)) { | ||
throw SceneJS_error.fatalError( | ||
SceneJS.errors.NODE_CONFIG_EXPECTED, | ||
"texture has no uri, src, framebuf, image or video property"); | ||
} | ||
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if (params.applyFrom) { | ||
if (params.applyFrom != "uv" && | ||
params.applyFrom != "uv2" && | ||
params.applyFrom != "normal" && | ||
params.applyFrom != "geometry") { | ||
throw SceneJS_error.fatalError( | ||
SceneJS.errors.NODE_CONFIG_EXPECTED, | ||
"texture applyFrom value is unsupported - " + | ||
"should be either 'uv', 'uv2', 'normal' or 'geometry'"); | ||
} | ||
} | ||
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if (params.applyTo) { | ||
if (params.applyTo != "baseColor" && // Colour map (deprecated) | ||
params.applyTo != "color" && // Colour map | ||
params.applyTo != "specular" && // Specular map | ||
params.applyTo != "emit" && // Emission map | ||
params.applyTo != "alpha" && // Alpha map | ||
params.applyTo != "normals" && // Normal map | ||
params.applyTo != "shine") { // Shininess map | ||
throw SceneJS_error.fatalError( | ||
SceneJS.errors.NODE_CONFIG_EXPECTED, | ||
"texture applyTo value is unsupported - " + | ||
"should be either 'color', 'baseColor', 'specular' or 'normals'"); | ||
} | ||
} | ||
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if (params.blendMode) { | ||
if (params.blendMode != "add" && params.blendMode != "multiply") { | ||
throw SceneJS_error.fatalError( | ||
SceneJS.errors.NODE_CONFIG_EXPECTED, | ||
"texture layer blendMode value is unsupported - " + | ||
"should be either 'add' or 'multiply'"); | ||
} | ||
} | ||
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if (params.applyTo == "color") { | ||
params.applyTo = "baseColor"; | ||
} | ||
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this._core = SceneJS._apply(params, { | ||
waitForLoad: params.waitForLoad == undefined ? true : params.waitForLoad, | ||
texture: null, | ||
applyFrom: params.applyFrom || "uv", | ||
applyTo: params.applyTo || "baseColor", | ||
blendMode: params.blendMode || "multiply", | ||
blendFactor: (params.blendFactor != undefined && params.blendFactor != null) ? params.blendFactor : 1.0, | ||
translate: { x: 0, y: 0}, | ||
scale: { x: 1, y: 1 }, | ||
rotate: 0, | ||
matrix: null, | ||
_matrixDirty: false, | ||
buildMatrix: buildMatrix | ||
}); | ||
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if (params.src) { // Load from URL | ||
self._core.src = params.src; | ||
this._loadTexture(params.src); | ||
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} else if (params.image) { // Create from image | ||
self._core.image = params.image; | ||
this._initTexture(params.image); | ||
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} else if (params.framebuf) { // Render to this texture | ||
this.setFramebuf(params.framebuf); | ||
} | ||
} | ||
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var self = this; | ||
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this._core.webglRestored = function () { | ||
if (self._core.src) { | ||
self._loadTexture(self._core.src); | ||
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} else if (self._core.image) { | ||
self._initTexture(self._core.image); | ||
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} else if (self._core.framebuf) { | ||
self.setFramebuf(self._core.framebuf); | ||
} | ||
}; | ||
}; | ||
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function buildMatrix() { | ||
var matrix; | ||
var t; | ||
if (this.translate.x != 0 || this.translate.y != 0) { | ||
matrix = SceneJS_math_translationMat4v([ this.translate.x || 0, this.translate.y || 0, 0]); | ||
} | ||
if (this.scale.x != 1 || this.scale.y != 1) { | ||
t = SceneJS_math_scalingMat4v([ this.scale.x || 1, this.scale.y || 1, 1]); | ||
matrix = matrix ? SceneJS_math_mulMat4(matrix, t) : t; | ||
} | ||
if (this.rotate != 0) { | ||
t = SceneJS_math_rotationMat4v(this.rotate * 0.0174532925, [0, 0, 1]); | ||
matrix = matrix ? SceneJS_math_mulMat4(matrix, t) : t; | ||
} | ||
if (matrix) { | ||
this.matrix = matrix; | ||
if (!this.matrixAsArray) { | ||
this.matrixAsArray = new Float32Array(this.matrix); | ||
} else { | ||
this.matrixAsArray.set(this.matrix); | ||
} | ||
this.matrixAsArray = new Float32Array(this.matrix); // TODO - reinsert into array | ||
} | ||
this._matrixDirty = false; | ||
} | ||
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SceneJS.TextureMap.prototype._loadTexture = function (src) { | ||
var self = this; | ||
var taskId = SceneJS_sceneStatusModule.taskStarted(this, "Loading texture"); | ||
var image = new Image(); | ||
image.onload = function () { | ||
self._initTexture(image); | ||
SceneJS_sceneStatusModule.taskFinished(taskId); | ||
self._engine.display.imageDirty = true; | ||
}; | ||
image.onerror = function () { | ||
SceneJS_sceneStatusModule.taskFailed(taskId); | ||
}; | ||
if (src.indexOf("data") == 0) { // Image data | ||
image.src = src; | ||
} else { // Image file | ||
image.crossOrigin = "Anonymous"; | ||
image.src = src; | ||
} | ||
}; | ||
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SceneJS.TextureMap.prototype._initTexture = function (image) { | ||
var exists = !!this._core.texture; | ||
var gl = this._engine.canvas.gl; | ||
var texture = exists ? this._core.texture.texture : gl.createTexture(); | ||
gl.bindTexture(gl.TEXTURE_2D, texture); | ||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._ensureImageSizePowerOfTwo(image)); | ||
if (!exists) { | ||
this._core.texture = new SceneJS_webgl_Texture2D(gl, { | ||
texture: texture, // WebGL texture object | ||
minFilter: this._getGLOption("minFilter", gl.LINEAR_MIPMAP_NEAREST), | ||
magFilter: this._getGLOption("magFilter", gl.LINEAR), | ||
wrapS: this._getGLOption("wrapS", gl.REPEAT), | ||
wrapT: this._getGLOption("wrapT", gl.REPEAT), | ||
isDepth: this._getOption(this._core.isDepth, false), | ||
depthMode: this._getGLOption("depthMode", gl.LUMINANCE), | ||
depthCompareMode: this._getGLOption("depthCompareMode", gl.COMPARE_R_TO_TEXTURE), | ||
depthCompareFunc: this._getGLOption("depthCompareFunc", gl.LEQUAL), | ||
flipY: this._getOption(this._core.flipY, true), | ||
width: this._getOption(this._core.width, 1), | ||
height: this._getOption(this._core.height, 1), | ||
internalFormat: this._getGLOption("internalFormat", gl.LEQUAL), | ||
sourceFormat: this._getGLOption("sourceType", gl.ALPHA), | ||
sourceType: this._getGLOption("sourceType", gl.UNSIGNED_BYTE), | ||
update: null | ||
}); | ||
if (this.destroyed) { // Node was destroyed while loading | ||
this._core.texture.destroy(); | ||
} | ||
} | ||
this._engine.display.imageDirty = true; | ||
}; | ||
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SceneJS.TextureMap.prototype._ensureImageSizePowerOfTwo = function (image) { | ||
if (!this._isPowerOfTwo(image.width) || !this._isPowerOfTwo(image.height)) { | ||
var canvas = document.createElement("canvas"); | ||
canvas.width = this._nextHighestPowerOfTwo(image.width); | ||
canvas.height = this._nextHighestPowerOfTwo(image.height); | ||
var ctx = canvas.getContext("2d"); | ||
ctx.drawImage(image, | ||
0, 0, image.width, image.height, | ||
0, 0, canvas.width, canvas.height); | ||
image = canvas; | ||
image.crossOrigin = ""; | ||
} | ||
return image; | ||
}; | ||
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SceneJS.TextureMap.prototype._isPowerOfTwo = function (x) { | ||
return (x & (x - 1)) == 0; | ||
}; | ||
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SceneJS.TextureMap.prototype._nextHighestPowerOfTwo = function (x) { | ||
--x; | ||
for (var i = 1; i < 32; i <<= 1) { | ||
x = x | x >> i; | ||
} | ||
return x + 1; | ||
}; | ||
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SceneJS.TextureMap.prototype._getGLOption = function (name, defaultVal) { | ||
var gl = this._engine.canvas.gl; | ||
var value = this._core[name]; | ||
if (value == undefined) { | ||
return defaultVal; | ||
} | ||
var glName = SceneJS_webgl_enumMap[value]; | ||
if (glName == undefined) { | ||
throw SceneJS_error.fatalError( | ||
SceneJS.errors.ILLEGAL_NODE_CONFIG, | ||
"Unrecognised value for texture node property '" + name + "' value: '" + value + "'"); | ||
} | ||
return gl[glName]; | ||
}; | ||
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SceneJS.TextureMap.prototype._getOption = function (value, defaultVal) { | ||
return (value == undefined) ? defaultVal : value; | ||
}; | ||
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SceneJS.TextureMap.prototype.setSrc = function (src) { | ||
this._core.image = null; | ||
this._core.src = src; | ||
this._core.framebuf = null; | ||
this._loadTexture(src); | ||
}; | ||
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SceneJS.TextureMap.prototype.setImage = function (image) { | ||
this._core.image = image; | ||
this._core.src = null; | ||
this._core.framebuf = null; | ||
this._initTexture(image); | ||
}; | ||
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SceneJS.TextureMap.prototype.setFramebuf = function (framebuf) { | ||
if (!framebuf.type == "framebuf") { | ||
console.log("Not a 'framebuf' node - ignoring"); | ||
return; | ||
} | ||
delete this._core.src; | ||
this._core.framebuf = framebuf; | ||
this._core.src = null; | ||
this._core.image = null; | ||
this._core.texture = framebuf._core.framebuf.getTexture(); // TODO: what happens when the framebuf is destroyed? | ||
this._engine.display.imageDirty = true; | ||
}; | ||
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/** | ||
* Sets the texture's blend factor with respect to other active textures. | ||
* @param {number} blendFactor The blend factor, in range [0..1] | ||
*/ | ||
SceneJS.TextureMap.prototype.setBlendFactor = function (blendFactor) { | ||
this._core.blendFactor = blendFactor; | ||
this._engine.display.imageDirty = true; | ||
}; | ||
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SceneJS.TextureMap.prototype.getBlendFactor = function () { | ||
return this._core.blendFactor; | ||
}; | ||
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SceneJS.TextureMap.prototype.setTranslate = function (t) { | ||
if (!this._core.translate) { | ||
this._core.translate = {x: 0, y: 0}; | ||
} | ||
this._core.translate.x = t.x; | ||
this._core.translate.y = t.y; | ||
this._core._matrixDirty = true; | ||
this._engine.display.imageDirty = true; | ||
}; | ||
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SceneJS.TextureMap.prototype.getTranslate = function () { | ||
return this._core.translate; | ||
}; | ||
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SceneJS.TextureMap.prototype.setScale = function (s) { | ||
if (!this._core.scale) { | ||
this._core.scale = {x: 0, y: 0}; | ||
} | ||
this._core.scale.x = s.x; | ||
this._core.scale.y = s.y; | ||
this._core._matrixDirty = true; | ||
this._engine.display.imageDirty = true; | ||
}; | ||
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SceneJS.TextureMap.prototype.getScale = function () { | ||
return this._core.scale; | ||
}; | ||
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SceneJS.TextureMap.prototype.setRotate = function (angle) { | ||
this._core.rotate = angle; | ||
this._core._matrixDirty = true; | ||
this._engine.display.imageDirty = true; | ||
}; | ||
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SceneJS.TextureMap.prototype.getRotate = function () { | ||
return this._core.rotate; | ||
}; | ||
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SceneJS.TextureMap.prototype.getMatrix = function () { | ||
if (this._core._matrixDirty) { | ||
this._core.buildMatrix() | ||
} | ||
return this.core.matrix; | ||
}; | ||
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SceneJS.TextureMap.prototype._compile = function (ctx) { | ||
if (!this.__core) { | ||
this.__core = this._engine._coreFactory.getCore("texture"); | ||
} | ||
var parentCore = this._engine.display.texture; | ||
if (!this._core.empty) { | ||
this.__core.layers = (parentCore && parentCore.layers) ? parentCore.layers.concat([this._core]) : [this._core]; | ||
} | ||
this._makeHash(this.__core); | ||
coreStack[stackLen++] = this.__core; | ||
this._engine.display.texture = this.__core; | ||
this._compileNodes(ctx); | ||
this._engine.display.texture = (--stackLen > 0) ? coreStack[stackLen - 1] : defaultCore; | ||
}; | ||
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SceneJS.TextureMap.prototype._makeHash = function (core) { | ||
var hash; | ||
if (core.layers && core.layers.length > 0) { | ||
var layers = core.layers; | ||
var hashParts = []; | ||
var texLayer; | ||
for (var i = 0, len = layers.length; i < len; i++) { | ||
texLayer = layers[i]; | ||
hashParts.push("/"); | ||
hashParts.push(texLayer.applyFrom); | ||
hashParts.push("/"); | ||
hashParts.push(texLayer.applyTo); | ||
hashParts.push("/"); | ||
hashParts.push(texLayer.blendMode); | ||
if (texLayer.matrix) { | ||
hashParts.push("/anim"); | ||
} | ||
} | ||
hash = hashParts.join(""); | ||
} else { | ||
hash = ""; | ||
} | ||
if (core.hash != hash) { | ||
core.hash = hash; | ||
} | ||
}; | ||
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SceneJS.TextureMap.prototype._destroy = function () { | ||
if (this._core.useCount == 1) { // Last core user | ||
if (this._core.texture && !this._core.framebuf) { // Don't wipe out framebuf texture | ||
this._core.texture.destroy(); | ||
this._core.texture = null; | ||
} | ||
} | ||
if (this._core) { | ||
this._coreFactory.putCore(this._core); | ||
} | ||
}; | ||
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})(); |