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This repository has been archived by the owner on Dec 16, 2021. It is now read-only.

YGO_DATA Structure Breach

Johnathon edited this page Apr 30, 2018 · 4 revisions

YGO_DATA Structure Breach

What the hell? I just want to make a mod! My guess is that's what you're saying, well sorry to be the bearer of bad news but you need to do a bit of work before you can go about doing this. Continue reading to find out what needs to be done in order to get on with making the mod.


This error isn't exactly helpful but sadly I couldn't think of a better way to describe it, basically what's happened is that you've tried adding a file outside of the YGO_DATA folder, you should ALWAYS have a fully extracted copy of YGO_DATA.dat around that you're developing in as Wolf WILL be looking for that when it goes to import all the files back into the original DAT File. You can delete any files you're not working on as Wolf will only inject any that it detects are there, if you leave unmodified files in the YGO_DATA folder Wolf will overwrite the DAT with them so if you have multiple mods enabled you might encounter their files suddenly being replaced with things you've left in your mod, so be kind!

In saying that, there will (maybe some day?) be safe guards in Wolf to ensure the user doesn't blindly replace other mod's files but just keep it in mind it's also your responsibility to remove any unmodified files from your mod package, in saying this, if your mod's moddta does not contain a file that is inside the modpkg Wolf will alert the user and ask them if they're intending to overwrite them. (Yet again, maybe some day?)