Releases: Bishop-333/OmegA-engine
Releases · Bishop-333/OmegA-engine
3.3.1
Development Build (Quake3 as default)
Commits
- f9563cb: 3.2.9 (Bishop-333)
- 1b49a47: we don't care of the way bots are loaded (Bishop-333)
- ec6d219: Update README.md (Bishop-333)
- report actual color bits and correct PFD count #25 (Eugene)
- fix environment-mapping texcoords in VBO shaders #25 (Eugene)
- 446cb40: r_drawLighntingBolt (Bishop-333)
- 818faa4: fix conflicts (Bishop-333)
- 54291c7: Delete tr_init.c (Bishop-333)
- 5216675: 3.3.0 (Bishop-333)
- 63bdea7: Fix server resource leaks during client reconnect (Noah Metzger) #27,#281
- don't spawn loading clients during map restart #27 (Eugene)
- 3cadc15: Fix 64-bit build warnings (Eugene) #27
- 7968078: some fixes in build system (KG7x) #27,#285
- b4c5001: Fix grep warnings in macOS builds (KG7x) #27,#285
- 2db55b8: Update (KG7x) #27,#285
- don't change serverid during map restart #27,#283 (Noah Metzger)
- bring back global sv.restartedServerId to avoid potential false-positives from hidden lastRestartFrame values #27 (Eugene)
- set client state to CS_CONNECTED during UDP downloads #27,#284 (Noah Metzger)
- 2b41ad3: sync (Bishop-333)
- a740cfc: Use nanosleep(2) instead of usleep(3) (Alan Zhao) #288
- reworked gamestate retransmission/acknowledgment (Eugene)
- 68b1e58: Allow src and dest buffers to be overlapped in Q_strncpy() for QVM compatibility reasons (Eugene)
- print exact reason of gamestate resending (Eugene)
- do not issue new serverId at map restart (Eugene)
- do not send snapshots until client acknowledged gamestate (Eugene)
- 925d2db: small aspect change for console tabs (Bishop-333)
- 36809e0: Merge branch 'ec-:master' into main (Bishop)
- rewrote CL_WritePacket() to allow proper packet duplication - which was intended by multiple function calls before #29 (Eugene)
- ee60b5d: Spelling fixes (Eugene) #29
- send pending fragments before queueing new ones #29 (Eugene)
- cache sv_maxclients value to avoid potential crashes caused by VMs changing it at runtime #29 (Eugene)
- 14e33fb: revert "server: do not send snapshots until client acknowledged gamestate" (Eugene) #29
- optimized gamestate acknowledge #29 (Eugene)
- enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics #29 (Eugene)
- 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #29,#295
- optimize certain gamestate acknowledge cases #29 (Eugene)
- fix ack condition #29 (Eugene)
- track configstring updates for CS_CONNECTED clients #29 (Eugene)
- 4adf1a3: reenable fullscreen by default for MacOS (Bishop-333)
3.3.0
v3.3.0 3.3.0
3.2.8
Merge pull request #21 from ec-/master merge q3e changes
3.2.7
v3.2.7 3.2.7
3.2.6
v3.2.6 set CNAME to omega-vulkan automatically when RENDERER_DEFAULT is set …
3.2.5
v3.2.5 Update Makefile
3.2.4
v3.2.4 3.2.4
3.2.3
v3.2.3 3.2.3
3.2.2
v3.2.2 3.2.2