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Releases: Bishop-333/OmegA-engine

3.3.1

24 Dec 18:22
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v3.3.1

3.3.1

Development Build (Quake3 as default)

01 Oct 10:05
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Pre-release

Commits

  • f9563cb: 3.2.9 (Bishop-333)
  • 1b49a47: we don't care of the way bots are loaded (Bishop-333)
  • ec6d219: Update README.md (Bishop-333)
  • report actual color bits and correct PFD count #25 (Eugene)
  • fix environment-mapping texcoords in VBO shaders #25 (Eugene)
  • 446cb40: r_drawLighntingBolt (Bishop-333)
  • 818faa4: fix conflicts (Bishop-333)
  • 54291c7: Delete tr_init.c (Bishop-333)
  • 5216675: 3.3.0 (Bishop-333)
  • 63bdea7: Fix server resource leaks during client reconnect (Noah Metzger) #27,#281
  • don't spawn loading clients during map restart #27 (Eugene)
  • 3cadc15: Fix 64-bit build warnings (Eugene) #27
  • 7968078: some fixes in build system (KG7x) #27,#285
  • b4c5001: Fix grep warnings in macOS builds (KG7x) #27,#285
  • 2db55b8: Update (KG7x) #27,#285
  • don't change serverid during map restart #27,#283 (Noah Metzger)
  • bring back global sv.restartedServerId to avoid potential false-positives from hidden lastRestartFrame values #27 (Eugene)
  • set client state to CS_CONNECTED during UDP downloads #27,#284 (Noah Metzger)
  • 2b41ad3: sync (Bishop-333)
  • a740cfc: Use nanosleep(2) instead of usleep(3) (Alan Zhao) #288
  • reworked gamestate retransmission/acknowledgment (Eugene)
  • 68b1e58: Allow src and dest buffers to be overlapped in Q_strncpy() for QVM compatibility reasons (Eugene)
  • print exact reason of gamestate resending (Eugene)
  • do not issue new serverId at map restart (Eugene)
  • do not send snapshots until client acknowledged gamestate (Eugene)
  • 925d2db: small aspect change for console tabs (Bishop-333)
  • 36809e0: Merge branch 'ec-:master' into main (Bishop)
  • rewrote CL_WritePacket() to allow proper packet duplication - which was intended by multiple function calls before #29 (Eugene)
  • ee60b5d: Spelling fixes (Eugene) #29
  • send pending fragments before queueing new ones #29 (Eugene)
  • cache sv_maxclients value to avoid potential crashes caused by VMs changing it at runtime #29 (Eugene)
  • 14e33fb: revert "server: do not send snapshots until client acknowledged gamestate" (Eugene) #29
  • optimized gamestate acknowledge #29 (Eugene)
  • enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics #29 (Eugene)
  • 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #29,#295
  • optimize certain gamestate acknowledge cases #29 (Eugene)
  • fix ack condition #29 (Eugene)
  • track configstring updates for CS_CONNECTED clients #29 (Eugene)
  • 4adf1a3: reenable fullscreen by default for MacOS (Bishop-333)

3.3.0

30 Apr 19:39
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v3.3.0

3.3.0

3.2.8

07 Mar 18:48
d02194e
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Merge pull request #21 from ec-/master

merge q3e changes

3.2.7

23 Dec 18:02
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v3.2.7

3.2.7

3.2.6

03 Dec 17:27
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v3.2.6

set CNAME to omega-vulkan automatically when RENDERER_DEFAULT is set …

3.2.5

27 Oct 19:37
80b9d2f
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v3.2.5

Update Makefile

3.2.4

17 May 08:44
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v3.2.4

3.2.4

3.2.3

30 Apr 13:58
5265d91
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v3.2.3

3.2.3

3.2.2

22 Apr 16:02
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v3.2.2

3.2.2