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@github-actions github-actions released this 01 Oct 10:05
· 30 commits to main since this release

Commits

  • f9563cb: 3.2.9 (Bishop-333)
  • 1b49a47: we don't care of the way bots are loaded (Bishop-333)
  • ec6d219: Update README.md (Bishop-333)
  • report actual color bits and correct PFD count #25 (Eugene)
  • fix environment-mapping texcoords in VBO shaders #25 (Eugene)
  • 446cb40: r_drawLighntingBolt (Bishop-333)
  • 818faa4: fix conflicts (Bishop-333)
  • 54291c7: Delete tr_init.c (Bishop-333)
  • 5216675: 3.3.0 (Bishop-333)
  • 63bdea7: Fix server resource leaks during client reconnect (Noah Metzger) #27,#281
  • don't spawn loading clients during map restart #27 (Eugene)
  • 3cadc15: Fix 64-bit build warnings (Eugene) #27
  • 7968078: some fixes in build system (KG7x) #27,#285
  • b4c5001: Fix grep warnings in macOS builds (KG7x) #27,#285
  • 2db55b8: Update (KG7x) #27,#285
  • don't change serverid during map restart #27,#283 (Noah Metzger)
  • bring back global sv.restartedServerId to avoid potential false-positives from hidden lastRestartFrame values #27 (Eugene)
  • set client state to CS_CONNECTED during UDP downloads #27,#284 (Noah Metzger)
  • 2b41ad3: sync (Bishop-333)
  • a740cfc: Use nanosleep(2) instead of usleep(3) (Alan Zhao) #288
  • reworked gamestate retransmission/acknowledgment (Eugene)
  • 68b1e58: Allow src and dest buffers to be overlapped in Q_strncpy() for QVM compatibility reasons (Eugene)
  • print exact reason of gamestate resending (Eugene)
  • do not issue new serverId at map restart (Eugene)
  • do not send snapshots until client acknowledged gamestate (Eugene)
  • 925d2db: small aspect change for console tabs (Bishop-333)
  • 36809e0: Merge branch 'ec-:master' into main (Bishop)
  • rewrote CL_WritePacket() to allow proper packet duplication - which was intended by multiple function calls before #29 (Eugene)
  • ee60b5d: Spelling fixes (Eugene) #29
  • send pending fragments before queueing new ones #29 (Eugene)
  • cache sv_maxclients value to avoid potential crashes caused by VMs changing it at runtime #29 (Eugene)
  • 14e33fb: revert "server: do not send snapshots until client acknowledged gamestate" (Eugene) #29
  • optimized gamestate acknowledge #29 (Eugene)
  • enable vertexPipelineStoresAndAtomics along with fragmentStoresAndAtomics #29 (Eugene)
  • 6bf3d62: Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS (Johannes Bittner) #29,#295
  • optimize certain gamestate acknowledge cases #29 (Eugene)
  • fix ack condition #29 (Eugene)
  • track configstring updates for CS_CONNECTED clients #29 (Eugene)
  • 4adf1a3: reenable fullscreen by default for MacOS (Bishop-333)