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A pretty simple PR to implement Forge's ProjectileImpactEvent.
This uses 2
@Redirect
s, intoExplosiveProjectileEntity
andShulkerBulletEntity
, but this is the best way I could find to implement the original patches while maintaining behavior. If anyone has other ideas for how to implement these, I would appreciate it.Corresponding patchwork-testmods PR: PatchworkMC/patchwork-testmods#3