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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/chapter.txt
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歡迎來到淵海陷窟…… | ||
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• {綜合介紹|abyssal_chasm/general.json} | ||
• {自然資源|abyssal_chasm/resources.json} | ||
• 棲息物種 | ||
• {燈籠魚|abyssal_chasm/lanternfish.json} | ||
• {海豬|abyssal_chasm/sea_pig.json} | ||
• {碎船獸|abyssal_chasm/hullbreaker.json} | ||
• {浮蠶|abyssal_chasm/gossamer_worm.json} | ||
• {三腳魚|abyssal_chasm/tripodfish.json} | ||
• {深潛者|abyssal_chasm/deep_one.json} | ||
• {深潛者騎士|abyssal_chasm/deep_one_knight.json} | ||
• {深潛者法師|abyssal_chasm/deep_one_mage.json} | ||
• {水雷守衛者|abyssal_chasm/mine_guardian.json} | ||
• {實用物品|abyssal_chasm/utilities.json} |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/deep_one.txt
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• 30.0 ♥ | ||
• 3.0 🗡 | ||
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深潛者是主世界最神秘也最難 | ||
以理解的存在之一。 | ||
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一共有三種類型的深潛者,它 | ||
們之間保持著一種和諧的平衡,並 | ||
由此建立了一種單一統合的社會。 | ||
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起初,所有的深潛者都會對外 | ||
來者抱有警惕的態度。它們會悄悄 | ||
地跟蹤誤入了它們領地的外來者, | ||
且會在被看到或追逐時逃跑。 | ||
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如果深潛者被逼入了死角,它 | ||
會丟出一個墨水炸彈並隨之消失地 | ||
無影無蹤。如果玩家攻擊了它們, | ||
那麼所有深潛者對於這名玩家的認 | ||
同度都會永久降低,直到整個深潛 | ||
者族群都認定該玩家是入侵者並徹 | ||
底形成敵對關係。 | ||
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但其實提升深潛者的認同度也 | ||
並非難事。你只需在它們的身側放 | ||
上一座淵海祭壇,它們就會用自己 | ||
收集的物品進行交換,物品的稀有 | ||
度會隨評價值增加而逐漸上升。 | ||
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最終,深潛者將對冒險者抱有 | ||
友好的態度,它們不再會因為被盯 | ||
上而逃跑甚至是反抗。 | ||
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當處於戰鬥狀態下時,深潛者 | ||
會利用迅捷的游泳速度和尖利的爪 | ||
牙迅速地追上並撕碎獵物。 | ||
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深潛者可以透過祭壇交換的方 | ||
式給與玩家大量資源,包括海綿、 | ||
海洋玻璃碎片等,甚至會有§l窺願 | ||
§l珍珠§r... |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/deep_one_knight.txt
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• 60.0 ♥ | ||
• 5.0 🗡 (基礎) | ||
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深潛者騎士是一種更強壯的深 | ||
潛者變種。就像其他深潛者那樣, | ||
它們也都遵從著同樣的社會秩序, | ||
也會對外來者抱有同樣的認同度。 | ||
此外,讓它們增加或減少認同度的 | ||
方式也是一樣的。 | ||
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深潛者騎士一般會攜帶有三叉 | ||
戟或§l螺紋長槍§r,後者也被它們 | ||
用於和對手進行戰鬥。 | ||
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與它們交換物品的流程也與大 | ||
多數深潛者基本相同,但深潛者騎 | ||
士有一組不同的物品,通常這些物 | ||
品會與它們的戰鬥有關。包括那標 | ||
志性的螺紋長槍,以及三叉戟、 | ||
盔甲、海磷碎片,有時還會有§l神奇 | ||
§l海螺§r…… |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/deep_one_mage.txt
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• 80.0 ♥ | ||
• 4.0 🗡 | ||
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深潛者法師是最後一種已知的 | ||
深潛者,但與另兩種的親緣關係較 | ||
遠。 儘管如此,深潛者法師也仍然 | ||
在整個深潛者社會中扮演著重要的 | ||
角色 —— 因為它們掌握著強大的水 | ||
能魔法。和所有其他深潛者一樣, | ||
深潛者法師對外來者的評價值也是 | ||
同步的。 | ||
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因為在大腦裡深埋著海洋之心, | ||
這種深潛者可在很遠的位置召喚出 | ||
水彈擊打敵人。它們甚至可以在離 | ||
開水面時召喚一個充滿水的水泡並 | ||
藉由這種魔法懸浮在空中。當有多 | ||
名敵人時,它們有時會召喚浪濤進 | ||
行多重打擊。深潛者法師的攻擊會 | ||
讓它們的敵人被囚禁在水泡組成的 | ||
牢籠裡,如果是陸地生物會馬上窒 | ||
息。 | ||
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和其他深潛者一樣,深潛者法 | ||
師也有能在淵海祭壇上交換的一組 | ||
物品。其中包括尋常的海洋物品到 | ||
稀有物品以及魔法物品,例如鸚鵡 | ||
螺殼、經驗瓶甚至是它們攜帶備 | ||
用的§l海洋法杖§r。 |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/general.txt
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§l淵海陷窟§r是一個可以在世界深 | ||
處發現的生物群系。但不同於其他 | ||
的洞穴生物群系,佔據淵海陷窟大 | ||
部分空間的不再是石頭,而是大量 | ||
的水。 | ||
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淵海陷窟只會自然生成在海洋 | ||
生物群系的下方,看上去就像一片 | ||
巨大陰暗的海溝。 | ||
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與其他洞穴相似,淵海陷窟的 | ||
巖壁上也有著由淵海石組成的紋路, | ||
底部則有著厚厚一層淤泥。 | ||
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淤泥的表面十分粘稠,會減速 | ||
大多數在其上行走的生物。 | ||
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數量眾多的淤泥也同時構成了 | ||
大量海底生命體賴以生存的家園。 | ||
你可以在淤泥上找到貽貝、海葵和 | ||
乒乓球樹海綿。 | ||
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在海淵的底部也有一座座由凝 | ||
灰巖構成的海山拔地而起。這些海 | ||
山的巖壁上不僅蘊藏著數不盡的礦 | ||
石,還矗立著一些噴吐著滾滾黑煙 | ||
的地熱噴口,從中噴出的物質是周 | ||
邊的管蠕蟲們重要的營養來源。 | ||
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海床上則散落著早已死去的巨 | ||
獸遺骸,也就是鯨落,這些骸骨上 | ||
叢生著食骨蠕蟲與其他一些食腐生 | ||
物。 | ||
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有時你還能發現由謎一般的遠 | ||
古文明所遺留下來的研究所,同時 | ||
這片海域還有著很多其他充滿謎團 | ||
的遺蹟等待探索…… |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/gossamer_worm.txt
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• 10.0 ♥ | ||
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浮蠶是淵海陷窟裡徜徉的一種 | ||
多毛目環節動物。這種漂浮著的發 | ||
光蠕蟲也是碎船獸們最愛的食物。 | ||
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實體狀態的浮蠶可以用水桶捕 | ||
捉。被擊殺後,浮蠶可以掉落§l生 | ||
物熒光質§r,這正是它們幽幽藍光 | ||
的來源…… |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/hullbreaker.txt
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• 400.0 ♥ | ||
• 14.0 🗡 | ||
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碎船獸是一種巨大的魚類,身 | ||
體長度可達15格方塊。作為淵海里 | ||
的肉食動物,它會捕獵任何看到的 | ||
發光物體。 | ||
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它會用巨大的牙齒撕咬獵物, | ||
也會用頭顱猛撞獵物,但無論哪種 | ||
攻擊方式都是致命的。如果你想避 | ||
開它的視線,最簡單的方式就是停 | ||
止製造任何光源,同時移除周邊任 | ||
何可能具有發光狀態效果的實體。 | ||
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碎船獸總會在攻擊前仔細端詳 | ||
它的獵物,圍繞著獵物盤旋遊動數 | ||
周,同時體表的發光器官也開始猛 | ||
烈閃爍。 | ||
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儘管可能性存微,但如果真的 | ||
擊敗了碎船獸,它不僅會吐出先前 | ||
吃下的所有東西,有時還會有未消 | ||
化的§l潛水艇§r殘骸,像是§l奧秘引擎§r, | ||
以及充滿謎團的§l永恆胚胎§r。 | ||
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如果你發現碎船獸時身處潛水 | ||
艇中,請注意及時關閉泛光燈,等 | ||
待它自行離開…… |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/lanternfish.txt
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• 2.0 ♥ | ||
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燈籠魚是在淵海陷窟裡能找到 | ||
的最小的魚類,但生成時它們總能 | ||
匯合成巨大的魚群。 | ||
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與其他深海魚類一樣,燈籠魚 | ||
周身的斑點能夠散發幽光,但這也 | ||
讓它們在淵海幽暗的環境下非常顯 | ||
眼。 | ||
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燈籠魚群會在夜間集體朝海面 | ||
上游動,這提供了又一種尋找淵海 | ||
陷窟生物群系的簡易方式。 | ||
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被擊殺後,燈籠魚會掉落自身, | ||
可以燒製成食物但似乎並不好吃。 | ||
實體狀態的燈籠魚也可以使用 | ||
水桶捕捉。 |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/mine_guardian.txt
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• 20.0 ♥ | ||
• 15.0 🗡 | ||
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水雷守衛者很少能在淵海陷窟 | ||
的其他地方被找到,它們往往只錨 | ||
定在淵海廢墟周圍的海床上。這一 | ||
機械造物在很久之前就已遺留在此 | ||
處,也許是用來驅離附近的深潛者。 | ||
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水雷守衛者會不時地睜開它的 | ||
獨眼來搜尋目標,這其中就包括附 | ||
近的冒險者。若目標的距離足夠近, | ||
則水雷守衛者會開始嘗試向目標浮 | ||
動,然後突然爆炸造成範圍傷害。 | ||
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若能在它自爆前將其擊殺,水 | ||
雷守衛者將掉落§l深海彈§r,這一炸藥 | ||
可以被投擲出去,造成小範圍的爆 | ||
炸並能在水下破壞方塊。 |
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MultiVersions/Forge/main/alexscaves/books/zh_tw/abyssal_chasm/resources.txt
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貽貝能夠在淵海陷窟的任意 | ||
固體方塊表面找到。隨時間推移, | ||
它們會增加自身的數量或蔓延到 | ||
周圍的方塊。在原木上的貽貝生 | ||
長速度會比在其他方塊上的要快 | ||
不少。 | ||
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收集到的貽貝可以被燒製成 | ||
不錯的食物。 | ||
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被破壞後,貽貝有一定機率 | ||
能掉落寶貴的珍珠,珍珠可以用 | ||
來合成淵洋祭壇,需要透過這個 | ||
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祭壇才能與在淵海陷窟定居的某個 | ||
生物交易物品。 | ||
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海洋玻璃碎片也能夠在破壞淤 | ||
泥時以較小的機率出現,之後可以 | ||
重組成普通的玻璃或是全新的深海 | ||
玻璃,後者貼著水面放置時能提供 | ||
絕佳的水下視野。 |
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