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fix(unrealengine): fix ap1 sampling
CMake (Ninja) #574: Commit eca0566 pushed by clshortfuse
January 2, 2025 16:36 18m 4s main
January 2, 2025 16:36 18m 4s
fix(unrealengine): use explicit dx11 and dx12 shader scheduling
CMake (Ninja) #573: Commit 0f73a5e pushed by clshortfuse
January 1, 2025 21:39 18m 0s main
January 1, 2025 21:39 18m 0s
fix(unrealengine): add back Psychonauts 2 patches
CMake (Ninja) #571: Commit 078848f pushed by clshortfuse
January 1, 2025 00:16 18m 0s main
January 1, 2025 00:16 18m 0s
fix(unrealengine): fix dx12 support
CMake (Ninja) #570: Commit ddb289e pushed by clshortfuse
December 31, 2024 22:30 17m 37s main
December 31, 2024 22:30 17m 37s
dev(unrealengine): fix shader logging
CMake (Ninja) #569: Commit 15f4f0b pushed by clshortfuse
December 31, 2024 20:26 17m 18s main
December 31, 2024 20:26 17m 18s
feat(unrealengine): add additional lutbuilders (#102)
CMake (Ninja) #568: Commit 3b8ec9f pushed by clshortfuse
December 31, 2024 19:38 17m 59s main
December 31, 2024 19:38 17m 59s
feat(unrealengine): add additional lutbuilders
CMake (Ninja) #567: Pull request #102 synchronize by clshortfuse
December 31, 2024 19:37 16m 27s akuru-q:unrealengine
December 31, 2024 19:37 16m 27s
fix(mods::swapchain): fix swapchain compatibility mode detection
CMake (Ninja) #566: Commit b331b1a pushed by clshortfuse
December 31, 2024 18:51 16m 22s main
December 31, 2024 18:51 16m 22s
feat(unrealengine): add more lutbuilders
CMake (Ninja) #565: Commit cbf7095 pushed by clshortfuse
December 31, 2024 18:17 16m 32s main
December 31, 2024 18:17 16m 32s
feat(unrealengine): default to HDR10
CMake (Ninja) #564: Commit 46acc51 pushed by clshortfuse
December 31, 2024 18:14 16m 55s main
December 31, 2024 18:14 16m 55s
feat(mods::swapchain): support hdr10 proxy with rgba16f
CMake (Ninja) #563: Commit a3009ab pushed by clshortfuse
December 31, 2024 17:40 17m 20s main
December 31, 2024 17:40 17m 20s
feat(unrealengine): add additional lutbuilders
CMake (Ninja) #562: Pull request #102 opened by akuru-q
December 31, 2024 17:05 16m 17s akuru-q:unrealengine
December 31, 2024 17:05 16m 17s
feat(unrealengine): add dump lutbuilder option
CMake (Ninja) #561: Commit e240423 pushed by clshortfuse
December 31, 2024 03:04 17m 0s main
December 31, 2024 03:04 17m 0s
feat(unrealengine): don't clamp negatives
CMake (Ninja) #560: Commit ad2a263 pushed by clshortfuse
December 30, 2024 22:48 16m 51s main
December 30, 2024 22:48 16m 51s
fix(color): fix encode safe and decode safe functions
CMake (Ninja) #559: Commit 96a64e4 pushed by clshortfuse
December 30, 2024 22:46 16m 16s main
December 30, 2024 22:46 16m 16s
Add Honkai Star Rail
CMake (Ninja) #555: Commit 5ea64fd pushed by clshortfuse
December 30, 2024 16:17 16m 58s main
December 30, 2024 16:17 16m 58s
fix(unreal): fix colors
CMake (Ninja) #554: Commit b9e3483 pushed by clshortfuse
December 30, 2024 16:07 16m 26s main
December 30, 2024 16:07 16m 26s
fix(unrealengine): activate hue correction options in shaders
CMake (Ninja) #552: Commit 55d6ece pushed by clshortfuse
December 30, 2024 15:22 17m 9s main
December 30, 2024 15:22 17m 9s
dev(cmake): improve error details on hlsl parse failure
CMake (Ninja) #551: Commit e63927e pushed by clshortfuse
December 30, 2024 15:14 16m 49s main
December 30, 2024 15:14 16m 49s
feat(unrealengine): add hue correction options
CMake (Ninja) #550: Commit 40efb29 pushed by clshortfuse
December 30, 2024 14:54 16m 50s main
December 30, 2024 14:54 16m 50s