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Extensions
Steven Johnson edited this page Mar 19, 2019
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These are some extensions that have some relevance to other ideas, in particular whether they potentially allow or outright preclude them, for example requiring GLES 3+ on mobile.
Compression:
ASTC HDR: 1.0
ATC: 1.1
BPTC: 3.0
DXT1: 1.0
ETC1 RGB8: 1.0
PVRTC: 2.0
RGTC: 3.0
S3TC: 1.1
3DC: 1.1
Depth and stencil:
Depth texture: 2.0
Packed depth-stencil: 2.0
24-bit depth buffers: 1.0
32-bit depth buffers: 1.0
Extra shader stages:
Geometry shader: 3.0
GPU shader: 3.1
IO blocks: 3.1
Tessellation shader: 3.1
Floating-point:
Float textures: 2.0
Linear and nearest filters: 2.0
Framebuffer:
Framebuffer fetch: 2.0
Instancing:
Instanced arrays: 2.0
...difference?: 2.0
Base instance: 3.0
Meshes:
Base vertex: 2.0
Texture array:
Cubemap array: 3.1
Image array: 2.0
Volume:
3D textures: 2.0