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Synchronize augments #661
Synchronize augments #661
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Essentially just disable inputManager-requiring stuff
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Seems to work, ver nice work! 😎
Only thing I want to mention is that we no longer have "player 1" "player 2" etc, and just write "player" for everyone when playing localy. I think we should at least set up a new issue for this
Assets/Scripts/Extensions/PortalExtension/PortalExtensionController.cs
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Regarding the player x problem, I'll likely deal with it in the #665 PR since I already started fixing problems with player select there |
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kinda depends on auction sync, but not
this PR synchronizes
Position + direction of shots explicitlythings work well w/o this!this PR seeds randomness to
this PR does not fix