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December 2022

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@walbourn walbourn released this 18 Dec 04:57
· 134 commits to main since this release
8a147ba
  • DirectXHelpers updated with CreateUnorderedAccessView, CreateRenderTargetView, CreateBufferShaderResourceView, and CreateBufferUnorderedAccessView helpers
  • Added EnableLighting method to EffectFactory to support creating unlit model materials
  • GamePad, Keyboard, and Mouse headers have USING_XINPUT, USING_GAMEINPUT, USING_WINDOWS_GAMING_INPUT defines
  • Updates for GameInputCreate failure handling on PC
  • Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
  • CMake project updated to require 3.20 or later
  • CMake and MSBuild project updates
  • Minor MinGW code changes
  • Added Azure Dev Ops Pipeline YAML files
  • Test suite updated with CTest support

This version is also available on NuGet as version 2022.12.18

This version is available via vcpkg.