December 2022
- DirectXHelpers updated with CreateUnorderedAccessView, CreateRenderTargetView, CreateBufferShaderResourceView, and CreateBufferUnorderedAccessView helpers
- Added EnableLighting method to
EffectFactory
to support creating unlit model materials - GamePad, Keyboard, and Mouse headers have
USING_XINPUT
,USING_GAMEINPUT
,USING_WINDOWS_GAMING_INPUT
defines - Updates for GameInputCreate failure handling on PC
- Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
- CMake project updated to require 3.20 or later
- CMake and MSBuild project updates
- Minor MinGW code changes
- Added Azure Dev Ops Pipeline YAML files
- Test suite updated with CTest support
This version is also available on NuGet as version 2022.12.18
- Windows desktop app using VS 2019 or VS 2022
- Universal Windows Platform apps using VS 2019 or VS 2022
This version is available via vcpkg.