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release: v4.1.1
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Clashsoft committed Jul 31, 2024
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* The tech tree now shows which technologies are superseded by others.

## Bugfixes
* Fixed some situations where systems may not be connected to the rest of the map.
* Fixed some situations where systems may not be connected to the rest of the map. [#21](https://github.com/sekassel/stp-24-server-tracker/issues/21)

## Removals
- Removed the technology cost reduction when the user has already unlocked the technology in a previous game.
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## New Features

+ Added the `free` query parameter to the `PATCH .../empires/:empire` endpoint for directly manipulating resources without affecting credits.
+ Added the `free` query parameter to the `PATCH .../empires/:empire` endpoint for directly manipulating resources without affecting credits. [#24](https://github.com/sekassel/stp-24-server-tracker/issues/24)

## Improvements

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* Fixed some cases where fleets would not end up in the destination system after traveling.
* Fixed a `500 Internal Server Error` when upgrading a (colonized) system without a colonizer.

# v4.1.1

## Bugfixes

* Home systems now start at full health.
* Systems can now heal up to their maximum health. [#28](https://github.com/sekassel/stp-24-server-tracker/issues/28)
* Empires can no longer start with `uninhabitable_*` home systems.

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