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The current world is turn-based, stepping every time the player submits a command. In a network scenario, the world should wait a reasonable amount of time for all players to provide input/commands, then run the world with the commands that have been collected.
This is still turn-based, not fully real-time. That is a v2 thing.
The text was updated successfully, but these errors were encountered:
The current world is turn-based, stepping every time the player submits a command. In a network scenario, the world should wait a reasonable amount of time for all players to provide input/commands, then run the world with the commands that have been collected.
This is still turn-based, not fully real-time. That is a v2 thing.
The text was updated successfully, but these errors were encountered: