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Releases: wootguy/Glitch-Life

gsrand v5.1

21 Feb 21:57
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Pretty much the same as v5 except mpress wasn't used to compress the executable. Compressing seems to trigger red flags for lots of virus scanners.

gsrand v5

06 Feb 03:44
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  • Default content and map lists were updated for Sven Co-op 5.0.
  • Fixed multiple crashes with texture randomizing (one of them was there since v2!).
  • Program expects to run in the "svencoop_addon" folder and will complain if you put it in "svencoop".
  • Sentence randomization (for talking NPCs) is on by default, thanks to 5.0 having 8192 precache slots.
  • Barnacles are flipped if they get custom models. Now you can actually see them.
  • Increased minimum movement/rotation speeds for entity randomization.
  • Disabled the super dense fog. It was just annoying.
  • Fixed some display errors when finding content.
  • Fixed .res generation and "Copy to folder" not working if "Hide extensions for known file types" was enabled in Windows.

gsrand v4.1

11 Oct 04:32
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  • Added options to turn off random fog and random gravity
  • Added option to exclude custom files bigger than a certain size
  • Added option to compress textures bigger than a certain resolution
  • Super dense fog is less likely to occur

gsrand v4

10 May 23:14
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The next major version since the initial "release" back in 2014.

New Features:

  • Model randomization finished (unstable)
  • Sprite randomization
  • Skybox randomization
  • New entity randomizations
  • BSP corruptions (geometry + lighting + textures)
  • Sound effect randomization (reverb, pitch, etc.)
  • BSP model randomization (off by default)
  • Skill file generation
  • MOTD file generation
  • RES file generation
  • Non-default content is usable
  • Textures embedded in maps are usable (yay porn)
  • Cheats via entities (noclip, godmode, impulse 101)
  • Grapple weapon can attach to most walls
  • Configuration file added for advanced settings and map selection
  • Custom and timestamp map prefixes supported
  • Randomizations can be zipped if 7za.exe is present (download)
  • HLSP "Kill all monsters" restriction is bypassed
  • The "common wad" texture mode can replace all map textures now

Fixes:

  • Map prefixes work properly now
  • Visual C++ Runtime no longer required
  • Fixed memory usage spikes and leaks
  • Fixed certain sounds not being randomized
  • Fixed unicode characters in program path preventing gsrand.exe from finding files

Other changes:

  • Removed "Write WAD for each map" texture mode