Releases: wootguy/Glitch-Life
Releases · wootguy/Glitch-Life
gsrand v5.1
gsrand v5
- Default content and map lists were updated for Sven Co-op 5.0.
- Fixed multiple crashes with texture randomizing (one of them was there since v2!).
- Program expects to run in the "svencoop_addon" folder and will complain if you put it in "svencoop".
- Sentence randomization (for talking NPCs) is on by default, thanks to 5.0 having 8192 precache slots.
- Barnacles are flipped if they get custom models. Now you can actually see them.
- Increased minimum movement/rotation speeds for entity randomization.
- Disabled the super dense fog. It was just annoying.
- Fixed some display errors when finding content.
- Fixed .res generation and "Copy to folder" not working if "Hide extensions for known file types" was enabled in Windows.
gsrand v4.1
- Added options to turn off random fog and random gravity
- Added option to exclude custom files bigger than a certain size
- Added option to compress textures bigger than a certain resolution
- Super dense fog is less likely to occur
gsrand v4
The next major version since the initial "release" back in 2014.
New Features:
- Model randomization finished (unstable)
- Sprite randomization
- Skybox randomization
- New entity randomizations
- BSP corruptions (geometry + lighting + textures)
- Sound effect randomization (reverb, pitch, etc.)
- BSP model randomization (off by default)
- Skill file generation
- MOTD file generation
- RES file generation
- Non-default content is usable
- Textures embedded in maps are usable (yay porn)
- Cheats via entities (noclip, godmode, impulse 101)
- Grapple weapon can attach to most walls
- Configuration file added for advanced settings and map selection
- Custom and timestamp map prefixes supported
- Randomizations can be zipped if 7za.exe is present (download)
- HLSP "Kill all monsters" restriction is bypassed
- The "common wad" texture mode can replace all map textures now
Fixes:
- Map prefixes work properly now
- Visual C++ Runtime no longer required
- Fixed memory usage spikes and leaks
- Fixed certain sounds not being randomized
- Fixed unicode characters in program path preventing gsrand.exe from finding files
Other changes:
- Removed "Write WAD for each map" texture mode