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gsrand v4

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@wootguy wootguy released this 10 May 23:14

The next major version since the initial "release" back in 2014.

New Features:

  • Model randomization finished (unstable)
  • Sprite randomization
  • Skybox randomization
  • New entity randomizations
  • BSP corruptions (geometry + lighting + textures)
  • Sound effect randomization (reverb, pitch, etc.)
  • BSP model randomization (off by default)
  • Skill file generation
  • MOTD file generation
  • RES file generation
  • Non-default content is usable
  • Textures embedded in maps are usable (yay porn)
  • Cheats via entities (noclip, godmode, impulse 101)
  • Grapple weapon can attach to most walls
  • Configuration file added for advanced settings and map selection
  • Custom and timestamp map prefixes supported
  • Randomizations can be zipped if 7za.exe is present (download)
  • HLSP "Kill all monsters" restriction is bypassed
  • The "common wad" texture mode can replace all map textures now

Fixes:

  • Map prefixes work properly now
  • Visual C++ Runtime no longer required
  • Fixed memory usage spikes and leaks
  • Fixed certain sounds not being randomized
  • Fixed unicode characters in program path preventing gsrand.exe from finding files

Other changes:

  • Removed "Write WAD for each map" texture mode