gsrand v4
The next major version since the initial "release" back in 2014.
New Features:
- Model randomization finished (unstable)
- Sprite randomization
- Skybox randomization
- New entity randomizations
- BSP corruptions (geometry + lighting + textures)
- Sound effect randomization (reverb, pitch, etc.)
- BSP model randomization (off by default)
- Skill file generation
- MOTD file generation
- RES file generation
- Non-default content is usable
- Textures embedded in maps are usable (yay porn)
- Cheats via entities (noclip, godmode, impulse 101)
- Grapple weapon can attach to most walls
- Configuration file added for advanced settings and map selection
- Custom and timestamp map prefixes supported
- Randomizations can be zipped if 7za.exe is present (download)
- HLSP "Kill all monsters" restriction is bypassed
- The "common wad" texture mode can replace all map textures now
Fixes:
- Map prefixes work properly now
- Visual C++ Runtime no longer required
- Fixed memory usage spikes and leaks
- Fixed certain sounds not being randomized
- Fixed unicode characters in program path preventing gsrand.exe from finding files
Other changes:
- Removed "Write WAD for each map" texture mode