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Combat

Rule

Combat is a clash between two sides, organized in a cycle of Round and turns. During a Round, each participant takes a Turn

The order of combat is as follows:

  1. Roll Initiative.
  2. Each participant takes a Turn in initiative order.
  3. On your Turn you can take: - One Action - One Move - And one Bonus Action.
  4. When everyone has had a Turn, the Round ends.
  5. Repeat Step 3 until fighting stops.

Surprise

Rule

If you're surprised at the start or combat, you can't move or take an Action on your first turn. The GM determines who might be surprised. Often this is resolved with a Cunning Stealth vs Cunning Perception Contest.

Initiative

Rule

Initiative is a Cunning Check. It determines the order of turns (highest to lowest) during combat:

  • The GM makes one roll for an entire group of identical creatures.
  • If a tie occurs, the GM decides the order.